Thomas Bidaux started his professional career in online games more than ten years ago at France Telecom, within the GOA team. His department grew from a one-man team in charge of the first French MMORPG La 4ème Prophétie, to the European organisation in charge of the most successful MMORPG on the market at the time, Dark Age of Camelot.
In 2004, Thomas left France Telecom and Paris to set up the European subsidiary of the online game giant NCsoft in the UK. As Director of Development, he managed the team responsible for bringing several major MMOs to the European market, including Guild Wars and City of Heroes. As a participant in NCsoft's Global Portfolio Steering Committee, he led the company's efforts to expand its game portfolio with European-based development through various third party deals and the creation of a Brighton-based studio. He also headed the European team evaluating the group's global projects.
In April 2008, he left NCsoft to found the consulting agency that would later become ICO Partners where he currently runs the consulting activities on online games and market intelligence on the European market.
VR dominates the headlines, PlayStation beats Xbox and less but better coverage for the event.
A review of the year that went by, and how well games did on the Kickstarter platform.
Looking into more details tabletop games as well as video games.
With 2015 behind us, and the new year already under way, it is time for the traditional year-in-review articles, and I don’t see any reason for us to avoid the trend.
Going back as promised on this year’s game events and their media coverage, today I am looking into the early results of the Paris Games Week held from 28th of October to the 1st of November.
A look into the media coverage of some of the key video game events.
In this second part, I will go over the pros and cons of the different kind of stretch goals seen in video games crowdfunding campaigns.
[Blog - 02/12/2016 - 02:31]
You look it from a ...
You look it from a top-down perspective. What 's true for Shenmue is not for the vats majority of projects on the platform. r n r nThat was my main motivation running numbers on the platform as a who e. Those large projects are not good excellent of best practices. ...
[Blog - 08/17/2015 - 02:01]
BTW - I chose current ...
BTW - I chose current campaigns on purpose for my examples. Using past campaigns is easier, but I wanted to give visibility to campaigns that can still benefit from the small visibility. Glad you saw the piece
[Blog - 08/17/2015 - 02:01]
[Blog - 08/14/2015 - 01:58]
You are not accounting for ...
You are not accounting for Tax here. r nApple and Google are covering VAT in Europe 20 on average . It changes the number drastically.
[Blog - 07/29/2015 - 10:33]
It is the most important ...
It is the most important one. r nKeep in mind that every effort you do at that stage will be beneficial many times over in the end. r n r nGood luck
[Blog - 06/23/2015 - 10:30]
It is all relative. r ...
It is all relative. r n r nThe competition for attention is also very real and what I try to measure. r nSuccess is going to be different for smaller scopes projects - I think Vampyr did very well, but they have a fraction of the AAAs media coverage. You ...