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Thomas Bidaux's Blog   Expert Blogs


Thomas Bidaux started his professional career in online games more than  ten years ago at France Telecom, within the GOA team. His department grew from a one-man team in charge of the first French MMORPG La 4ème Prophétie, to the European organisation in charge of the most successful MMORPG on the market at the time, Dark Age of Camelot. 

In 2004, Thomas left France Telecom and Paris to set up the European subsidiary of the online game giant NCsoft in the UK. As Director of Development, he managed the team responsible for bringing several major MMOs to the European market, including Guild Wars and City of Heroes. As a participant in NCsoft's Global Portfolio Steering Committee, he led the company's efforts to expand its game portfolio with European-based development through various third party deals and the creation of a Brighton-based studio. He also headed the European team evaluating the group's global projects.

In April 2008, he left NCsoft to found the consulting agency that would later become ICO Partners where he currently runs the consulting activities on online games and market intelligence on the European market.



Expert Blogs

Posted by Thomas Bidaux on Mon, 02 Nov 2015 03:29:00 EST in
Going back as promised on this year’s game events and their media coverage, today I am looking into the early results of the Paris Games Week held from 28th of October to the 1st of November.

A look into the media coverage of some of the key video game events.

Posted by Thomas Bidaux on Wed, 09 Sep 2015 03:27:00 EDT in Business/Marketing, Console/PC, Serious, Indie, Social/Online
In this second part, I will go over the pros and cons of the different kind of stretch goals seen in video games crowdfunding campaigns.

The dust has settled and it is time to have an in-depth look at the media coverage that gamescom received this year.

Posted by Thomas Bidaux on Mon, 17 Aug 2015 02:01:00 EDT in Business/Marketing, Console/PC, Indie
Recommendations on how to plan and communicate on your stretch goals for your crowdfunding campaign.

Posted by Thomas Bidaux on Wed, 29 Jul 2015 10:33:00 EDT in Business/Marketing, Console/PC, Indie, Smartphone/Tablet
Part of the regular data mining we do on Kickstarter, this is a look at the state of the platform for video games mid-2015. And I doesn't make me optimistic.

Thomas Bidaux's Comments

Comment In: [Blog - 08/17/2015 - 02:01]

BTW - I chose current ...

BTW - I chose current campaigns on purpose for my examples. Using past campaigns is easier, but I wanted to give visibility to campaigns that can still benefit from the small visibility. Glad you saw the piece

Comment In: [Blog - 08/17/2015 - 02:01]

Do you know why you ...

Do you know why you had a dip at the very end of the campaign That - 1,200 on the last day

Comment In: [Blog - 08/14/2015 - 01:58]

You are not accounting for ...

You are not accounting for Tax here. r nApple and Google are covering VAT in Europe 20 on average . It changes the number drastically.

Comment In: [Blog - 07/29/2015 - 10:33]

It is the most important ...

It is the most important one. r nKeep in mind that every effort you do at that stage will be beneficial many times over in the end. r n r nGood luck

Comment In: [Blog - 06/23/2015 - 10:30]

It is all relative. r ...

It is all relative. r n r nThe competition for attention is also very real and what I try to measure. r nSuccess is going to be different for smaller scopes projects - I think Vampyr did very well, but they have a fraction of the AAAs media coverage. You ...

Comment In: [Blog - 05/22/2015 - 01:16]

Easiest is to read the ...

Easiest is to read the blog post on it. Forgot to link it this time around. r n r n