Thomas Bidaux started his professional career in online games more than ten years ago at France Telecom, within the GOA team. His department grew from a one-man team in charge of the first French MMORPG La 4ème Prophétie, to the European organisation in charge of the most successful MMORPG on the market at the time, Dark Age of Camelot.
In 2004, Thomas left France Telecom and Paris to set up the European subsidiary of the online game giant NCsoft in the UK. As Director of Development, he managed the team responsible for bringing several major MMOs to the European market, including Guild Wars and City of Heroes. As a participant in NCsoft's Global Portfolio Steering Committee, he led the company's efforts to expand its game portfolio with European-based development through various third party deals and the creation of a Brighton-based studio. He also headed the European team evaluating the group's global projects.
In April 2008, he left NCsoft to found the consulting agency that would later become ICO Partners where he currently runs the consulting activities on online games and market intelligence on the European market.
Looking back on the past two months and video games mentions in the media.
A look at the opportunity Sketechfab represents to promote a video game.
A couple of weeks ago, I was invited to the Ludicious Festival in Zurich to talk about crowd funding and indie video games. As usual, it was heavily geared towards Kickstarter, as it is still the very dominant platform.
Looking back at this year gamescom and the media coverage around it.
Looking at July and the post E3 media coverage of video games ahead of a look at the media coverage generated around the gamescom.
taking a break from the monthly analysis, here is a look at the media coverage that came out of this year's E3.
[Blog - 09/30/2014 - 01:46]
Don 't you think you ...
Don 't you think you are a bit unfair r n r nNot in your assessment, but more on the expectation for a funding path that didn 't exist until early 2012, to efficiently work across the board so quickly r n r nWhat you want it to be can ...
[Blog - 08/22/2014 - 12:44]
Went back to it - ...
Went back to it - the game in question has about 25 of the articles related to Japan Expo on that day... But overall, very little mentions, especially compared to Tales. r n r nAdded the game in the trackers now, so thanks. :
[Blog - 06/17/2014 - 01:10]
[Blog - 01/10/2014 - 09:08]
Not at that stage sadly. ...
Not at that stage sadly. r n r nThis is no easy task to find those correlations and could lead to the wrong conclusions. For instance, frequency of updates is often influenced by the initial interest in the project. Doing lots of updates with a non-audience would have 0 influence ...
[Blog - 09/03/2013 - 07:11]
First few days seem to ...
First few days seem to show a similar number of projects coming from Canada when comparing to the UK launch. So seems it is expanding KS reach positively.
[News - 12/14/2012 - 04:32]
Median is Lilly Looking Through, ...
Median is Lilly Looking Through, well spotted. Note though that it is the median on projects that raised more than 10,000 - not the median on all video game projects.