
Thomas Grip's Expert Blogs
Storytelling Through Fragments And Situations  |
| Posted by Thomas Grip on Mon, 15 Mar 2010 05:55:00 EDT in
Design
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| Stories in games are mostly told using plot-events that often restrict interaction. This article discuss how using "fragment-based" story design as seen in games like BioShock and taking it a step further could help evolve storytelling. |
| Read More... | 5 Comments |
Exploring Deeper Meaning In Games  |
| Posted by Thomas Grip on Mon, 15 Feb 2010 09:03:00 EST in
Design
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| What is needed in order to take games into new directions and explore more thought provoking subjects? This post aim to explore some things I think are crucial in order to achieve deeper meaning in games. |
| Read More... | 18 Comments |
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