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Blogs

Thomas Grip's Comments

Comment In: The Deaths Of Game Narrative [Feature - 08/05/2010 - 04:30]

Great article I think it ...

Great article I think it brings up some very important issues Personally, I do not think that that story and gameplay as we know them in games will produce anything but genocide-simulators. To bring deeper themes/meanings into games, I think we need to rethink what we videogames can be and ...

Comment In: Why Trial and Error will Doom Games [Blog - 04/12/2010 - 04:48]

Andrew Schnieder: Not sure I ...

Andrew Schnieder: Not sure I would label that trial-end-error because the player is never stuck into a pattern of reliving the same things over and over again. I would even like to say that L4D is a nice example of an action game that has gotten rid of a lot ...

Comment In: Storytelling Through Fragments And Situations [Blog - 03/15/2010 - 05:55]

I find many games like ...

I find many games like God Of War, Final Fantasy 7 fun to play and I like their stories. I do not want that these kinds of games should stopped being produced. But all story elements unless they have to do with combat in these games come in the cut-scenes ...

Comment In: Exploring Deeper Meaning In Games [Blog - 02/15/2010 - 09:03]

Christopher Wragg: I agree that ...

Christopher Wragg: I agree that there needs to be more research done to allow designers to predict how a game will play out. Testing and so on will always be needed, but if you want to have something other than the pure enjoyment of the mechanics as focus, then I ...

Comment In: Why Do We Hate the Penguin? [Blog - 02/16/2010 - 07:00]

We at Frictional Game have ...

We at Frictional Game have Linux support for all our commercial games and have actually sold more on Linux than on Mac. Linux has been a lot easier to get the game working on too as Mac drivers can be a bit strange. I am not the one doing the ...

Comment In: The Uneasy Merging of Narrative and Gameplay [Feature - 01/26/2010 - 04:35]

I find this a very ...

I find this a very fascinating subject and I really liked your examples with continuity and the ambushed conversation. This really show that using tricks found in ordinary linear media like books and movies fail in an interactive environment. My own thoughts about this whole gameplay vs narration where narration ...

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