Thomas Henshell's Member Blogs
In relation to kickstarter verdict today I share from personal experience maybe those traditional barriers to success I/we scorn are actually helpful. They force us to slow down, learn, grow, and prepare for success for when it finally comes our way.
Selling is an art in itself. The developer of Archmage Rises shares what he learned from the corporate world – so you don’t have to
You aren't truly indie unless you are trying to hit a deadline while making soup! (Recipe included.)
Composer James Marantette sheds some light on the creative process behind the Archmage Rises title track.
Thomas Henshell and Rogier van de Beek dive deep into how they make the artwork being produced for Thomas’ upcoming 2D RPG Archmage Rises.
Stealing game design gems from one of the best games ever made.
I met the Goliath of the PC world, and he’s a pretty swell guy.
Conjuring up locations out of thin air or assigning a place based on quest parameters? This week, I discuss location (location, location!) . . . and a week spent collaborating with fellow indies.
Playing games has been known to be a remedy for all sorts of issues. Here’s one you may not have considered: coping with your parent’s divorce.
What is always in your face and (hopefully) never in your way? You guessed it: a great interface. In this week’s post, I explore the current state of the Archmage Rises UI.
[Previous] | [Next]