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March 25, 2019
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Thomas Henshell's Comments

Comment In: [Blog - 11/12/2014 - 01:39]

Awesome, not just applicable to ...

Awesome, not just applicable to game dev, applicable to all software development, or just team leadership in general.

Comment In: [Blog - 11/07/2014 - 01:25]

You are correct, sir ...

You are correct, sir

Comment In: [Blog - 11/03/2014 - 03:43]

I agree with your thoughts. ...

I agree with your thoughts. r n r nNumbers seem to be a crutch to make the game feel fair. Or an easy way to be transparent with the player about the game world. Rather than making art or text or whatever that implies I can 't beat the minotaur ...

Comment In: [Blog - 10/30/2014 - 02:29]

I listened to them all ...

I listened to them all as I put them on youtube and I didn 't hear anything out of place. Yes track 2 was pretty raw. :-

Comment In: [Blog - 10/16/2014 - 01:32]

Good point. Sid definitely had ...

Good point. Sid definitely had common knowledge to work from. I 'm resigned to the fact that my game will appeal to a subset of gamers. My vision for a mage or archmage is: r nGains in power exponentially r nCasts cool spells r nAffects world events r nBuilds a ...

Comment In: [Blog - 10/09/2014 - 05:10]

Thanks. But this is just ...

Thanks. But this is just a huge leap FORWARD to making it . I still have to make a good game. :-

Comment In: [Blog - 10/07/2014 - 06:29]

Love the board game examples ...

Love the board game examples

Comment In: [Blog - 10/07/2014 - 11:43]

Any article with lego art ...

Any article with lego art is well worth reading

Comment In: [Blog - 10/02/2014 - 03:25]

I 'm in Toronto and ...

I 'm in Toronto and my main artist is in the Netherlands. When daylight savings kicked in we went from a 4hr difference to a 6hr difference. That means when I 'm just getting into the groove around noon or 1pm he 's done for the day. r n r ...

Comment In: [Blog - 09/26/2014 - 01:19]

Just do it r n ...

Just do it r n r nI had not intention of writing this post, it just sorta happened.

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