Thomas Steinke's Blog
I am the owner of DigtialDNA Games. DigitalDNA Games the all time highest grossing Xbox Live Indie Game devloper. Digital DNA games has published over 14 titles on Xbox Live Indie Game including some of the all time best selling games such as Avatar Paintball, CastleMiner, and the all time best selling XBLIG CastleMiner Z.
Thomas Steinke, ex triple A developer and one of the Xbox's most successful Indie developers. Offers lessons he has learned from going indie.
Last week my article “How to Make it as a Professional Indie Game Developer” caused quite a stir.I wanted to take some time and address a lot of the comments and questions that people have raised in one concise place.
The Xbox's most successful indie game developer gives some practical business advise to people aspiring to be full time indie game developers.
Thomas Steinke, one of the most successful developers on XBLIG (CastleMiner, Avatar Laser Wars), gives his perspective on the system's biggest problems.
One of the most successful Xbox Live Indie developer offers advice on how to make a successful Xbox Live Indie title.
Perspective on XBLIG from the most successful developer on the platform.
Thomas Steinke's Comments
[News - 11/12/2014 - 03:21]
Boyd, Thank you for this. ...
Boyd, Thank you for this. The vision for XNA was really great and a bold move for Microsoft. It was one of the best platforms that I have worked with in my career as a game developer, and was life changing for me.
[Blog - 07/31/2012 - 04:37]
Thank you. r n r ...
Thank you. r n r n 1 vs 3 Yes that was stated rather poorly on my part. Your understand is what I intended.
[News - 07/15/2013 - 11:38]
[Blog - 04/17/2013 - 04:01]
Great article, I had a ...
Great article, I had a very similar one I was going to post myself. I LOVED steam/Valve until I started having to deal with them in this capacity. I wonder if they realize how much bad blood they are building with the development community that is waiting in line to ...
[Blog - 04/15/2013 - 02:45]
The problem is that it ...
The problem is that it doesn 't mean that. It just simply means developing independently without the constraints of a publisher. People have assigned that meaning to it with an idealistic view that for some reason that needs to happen. r n r nAll I want to do is deliver ...
[Blog - 04/09/2013 - 11:21]
There was such an overwhelming ...
There was such an overwhelming response to this article I decided to condense a lot of my answers to questions in another article here r n r nhttp://www.gamasutra.com/blogs/ThomasSteinke/20130415/190484/Reponse to quot8 keys to indie successquot.php