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Blogs

Thomas Steinke's Blog   Expert Blogs

I am the owner of DigtialDNA Games. DigitalDNA Games the all time highest grossing Xbox Live Indie Game devloper. Digital DNA games has published over 14 titles on Xbox Live Indie Game including some of the all time best selling games such as Avatar Paintball, CastleMiner, and the all time best selling XBLIG CastleMiner Z.

 

Website: http://www.digitaldnagames.com/

Twitter: https://twitter.com/DigitalDNAGames

Expert Blogs

Response to "8 keys to indie success"  Featured Blogs
Posted by Thomas Steinke on Mon, 15 Apr 2013 02:45:00 EDT in Indie, Production, Business/Marketing
Last week my article “How to Make it as a Professional Indie Game Developer” caused quite a stir.I wanted to take some time and address a lot of the comments and questions that people have raised in one concise place.
Read More... | 24 Comments

How to Make it as a Professional Indie Game Developer  Featured Blogs
Posted by Thomas Steinke on Tue, 09 Apr 2013 11:21:00 EDT in Business/Marketing, Indie
The Xbox's most successful indie game developer gives some practical business advise to people aspiring to be full time indie game developers.
Read More... | 35 Comments

What went wrong with XNA/XBLIG?  Featured Blogs
Posted by Thomas Steinke on Sat, 02 Feb 2013 12:30:00 EST in Programming, Indie
Thomas Steinke, one of the most successful developers on XBLIG (CastleMiner, Avatar Laser Wars), gives his perspective on the system's biggest problems.
Read More... | 14 Comments

Lessons From CastleMiner & Avatar Paintball: How to make it on Xbox Live Indie Games  Featured Blogs
Posted by Thomas Steinke on Tue, 31 Jul 2012 04:37:00 EDT in Business/Marketing, Indie
One of the most successful Xbox Live Indie developer offers advice on how to make a successful Xbox Live Indie title.
Read More... | 4 Comments

The Myths about Xbox Live Indie Game Development.
Posted by Thomas Steinke on Thu, 26 Jul 2012 02:51:00 EDT in Indie, Business/Marketing
Perspective on XBLIG from the most successful developer on the platform.
Read More... | 17 Comments

   

Thomas Steinke's Comments

Comment In: Muddy Steam - Before and After Greenlight [Blog - 04/17/2013 - 04:01]

Great article, I had a ...

Great article, I had a very similar one I was going to post myself. I LOVED steam/Valve until I started having to deal with them in this capacity. I wonder if they realize how much bad blood they are building with the development community that is waiting in line to ...

Comment In: Response to "8 keys to indie success" [Blog - 04/15/2013 - 02:45]

The problem is that it ...

The problem is that it doesn 't mean that. It just simply means developing independently without the constraints of a publisher. People have assigned that meaning to it with an idealistic view that for some reason that needs to happen. r n r nAll I want to do is deliver ...

Comment In: How to Make it as a Professional Indie Game Developer [Blog - 04/09/2013 - 11:21]

There was such an overwhelming ...

There was such an overwhelming response to this article I decided to condense a lot of my answers to questions in another article here r n r nhttp://www.gamasutra.com/blogs/ThomasSteinke/20130415/190484/Reponse to quot8 keys to indie successquot.php

Comment In: Redefining Indie Success [Blog - 02/10/2013 - 09:25]

Great Article. I always say ...

Great Article. I always say that Indie developers all define their success in different ways, which is what is great about Indie Development. Thank you for the mention.

Comment In: What went wrong with XNA/XBLIG? [Blog - 02/02/2013 - 12:30]

To be honest there is ...

To be honest there is nothing good to say about the review process it was a mess and was only made worst by the 7-day delay they put on it. The worst part was this also occurs for updates to a game. If you release a game and it has ...

Comment In: RIP Xbox Live Indie Games [Blog - 10/25/2012 - 02:05]

Robert, it is fairly insulting ...

Robert, it is fairly insulting to literally degrade every game that has sold well on the platform. What it does illustrate is how little you understand about this marketplace. Being responsible for 5 of these games, I really take this personally. There are a lot of Minecraft like games on ...

[More Thomas Steinke Comments]   

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