Our Properties: Gamasutra GameCareerGuide IndieGames Indie Royale GDC IGF Game Developer Magazine GAO
My Message close
Latest News
spacer View All spacer
 
February 10, 2012
 
Road to the IGF: Lucky Frame's Pugs Luv Beats
 
Analyst questions validity of unusual January NPD results [12]
 
Blizzard opposes Valve Dota name registration [2]
spacer
Latest Features
spacer View All spacer
 
February 10, 2012
 
arrow Virtual Goods - An Excerpt from Social Game Design: Monetization Methods and Mechanics
 
arrow Principles of an Indie Game Bottom Feeder [20]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
February 10, 2012
 
CCP - North America
Animation Director
 
Toys for Bob / Activision
Senior Programmer
 
Toys for Bob / Activision
Lead Programmer
 
Vicarious Visions / Activision
FX Artist-Vicarious Visions
 
Vicarious Visions / Activision
Tools Engineer-Vicarious Visions
 
Treyarch / Activision
Lighting Artist, Cinematic
spacer
Blogs

Thomas Whitfield's Comments

Comment In: The Grass Is Always Awesomer On The Other Side [Blog - 01/25/2010 - 06:07]

I'd be a contestant on ...

I'd be a contestant on the show in 3 seconds flat if I could. Very hard work, or not... It is getting to be impossible to get in to game companies through QA anymore especially if you don't live in Austin TX or 2 places in CA. I've not had ...

Comment In: Mass Effect 2 Combats Used Sales, Piracy With Cerberus DLC Network [News - 01/22/2010 - 12:59]

@Mr. Smith. I think he ...

@Mr. Smith. I think he general model holds true. the small details never do in any comparison. True, games do reduce prices over time. Textbooks do not, mostly due to the issues of content. Textbooks churn a new version of about 80 the same materiel quickly for a new edition, ...

Comment In: Is Microsoft Missing the Point? [Blog - 11/11/2009 - 03:19]

I find Natal too close ...

I find Natal too close to video phone use... We have the tech, but people will find it too creepy to want to use. The vague feeling that the Xbox is watching you and telling your TiVO things about you is creepy and weird. Just like we can't have videophones ...

Comment In: Roleplaying Among Mechanical Constructs [Blog - 11/10/2009 - 11:28]

Yeah, I also have a ...

Yeah, I also have a problem with bending characters to experience content. Once there was a time where I would skip quests that were out of character and write then down, so I could come back later with another different character. I've done this on and off recently in FO3 ...

Comment In: Would Steam Points Work? [Blog - 11/10/2009 - 10:22]

As a consumer, I hate ...

As a consumer, I hate those points. All the way back to the Disney Dollars, I have always felt they were a way top obscure value, rather than add value. We've all adapted to the 19.99 is not quite 20 scam, but points are ALWAYS engineered to take advantage of ...

Comment In: The healing potions factor. [Blog - 11/08/2009 - 02:55]

Dragon Age is an interesting ...

Dragon Age is an interesting example. I have a Mage and potions with the auto scriptin set to mage heals and if the mage is uncussesful fro whatever reason multiple party getting damage, mage interupted etc. the character will drink a health potion. My main character is a thiefy type ...

Comment In: All the Tedium, None of the Heart: Enough with Boasting "RPG Elements" [Blog - 11/04/2009 - 10:48]

I stopped reading the boxes ...

I stopped reading the boxes and the ads years ago. Is it just me or has rhe print on the backs of game boxes gone microscopic On the other hand I have no problem with them stating RPG elements as long as it is clear which ones. I've found over ...

Comment In: Who REALLY Says Your Product Is Done? Not Who You Think [Blog - 10/26/2009 - 04:06]

Been trying to get a ...

Been trying to get a tester gig fro a while now I don't live in CA or TX, so it is hard . Places seem to be split. A ton are super picky basically only hiring already experienced people from other places, or entry level, where you need to basically ...

Comment In: Gameplay Rules Must Feed Plot Devices [Blog - 10/25/2009 - 08:34]

Psionics never hooked well with ...

Psionics never hooked well with my players back in the day. A few tried to play them as time went on, but mainly we never got the hang of them, in the player perspective, or in the world GM integration into the fictional societies of the world. Which was my ...

Comment In: Player Types: The Tourist [Blog - 10/22/2009 - 03:20]

Bart- Ohh, people fear my ...

Bart- Ohh, people fear my wrath Kaaahhhnnn ha ha. Fear my typos I think there really is a difference between a solo player and who doesn't at least sometime and the tourist as defined here. There are solo versions of the bartle people. Tourists are a new breed. They may ...

[Previous] | [Next]   

UBM Techweb
Game Network
Game Developers Conference | GDC Europe | GDC Online | GDC China | Gamasutra | Game Developer Magazine | Game Advertising Online
Game Career Guide | Independent Games Festival | Indie Royale | IndieGames

Other UBM TechWeb Networks
Business Technology | Business Technology Events | Telecommunications & Communications Providers

Privacy Policy | Terms of Service | Contact Us | Copyright © UBM TechWeb, All Rights Reserved.