Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
August 30, 2016
arrowPress Releases
August 30, 2016
PR Newswire
View All

If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Timothy Harris's Blog   Expert Blogs


Tim is Founder & President of Industrial Toys, an LA-based developer of mobile games for core gamers. Their first title, Midnight Star, is a reimagining of the sci-fi shooter for touch and is joined on the App Store by its graphic novel companion app, Midnight Rises

Twitter: @industrialtoys


Expert Blogs

Posted by Timothy Harris on Fri, 22 May 2015 01:16:00 EDT in Design, Smartphone/Tablet
Midnight Star is a sci-fi shooter aimed at the core gamer. It used an energy F2P mechanic that didn't work, so we're axing it. Here's why...

Posted by Timothy Harris on Tue, 22 Oct 2013 07:40:00 EDT in Business/Marketing, Design, Indie, Smartphone/Tablet
Naming a game is often tricky. And itís always emotionally charged. Itís like naming a child. And when you have to change the name, it's even trickier.

Posted by Timothy Harris on Thu, 02 May 2013 01:43:00 EDT in Art, Smartphone/Tablet
Minion characters are often the most numerous in an action game. To keep them from becoming monotonous, there are a number of methods to inject character, variety and excitement. We examine a few of these methods for one of our favorite new characters.

Posted by Timothy Harris on Tue, 16 Apr 2013 04:40:00 EDT in Art, Smartphone/Tablet
Industrial Toys' Tim Harris breaks down the visual evolution of one of the enemy characters from the upcoming mobile shooter, Morning Star.

Timothy Harris's Comments

Comment In: [Blog - 09/08/2015 - 01:23]

Daniel- big props for this ...

Daniel- big props for this article. Really appreciate the insight and frank discussion about what you went through and what you learned. And I 'm gonna go grab Airscape right now

Comment In: [Blog - 05/02/2013 - 01:43]

Thanks, Pallav. In Part 2, ...

Thanks, Pallav. In Part 2, I 'll focus on their behaviors. Those have iterated as much as the look of the character. His jumping, attacking, taking cover and decision-making processes have all had their own unique challenges.

Comment In: [Blog - 04/16/2013 - 04:40]

Great suggestion, and apologies on ...

Great suggestion, and apologies on leaving that out. In fact, we 're still iterating on the gameplay elements of this character and you 're right about the time spent. I 'm working on a post about the visual evolution of some more minion -ish characters that had a lot of ...