Timothy Harris's Blog
Tim is Founder & CEO of Gunslinger Studios, a games business bent on bringing the thrill of multiplayer gaming to mobile players in a minute or less-- something that fits with their usage patterns but scratches their itch for competing and progressing in a game world. The company is creating quick, one-hand-controlled experiences for a generation of competitive gamers who have grown up with Pokemon, CCGs and MMOs. Development includes games as well as a technology platform for competitive eSports, live game operations and community-driven content. Info about its first product, battle RPG Exiles of Embermark, is at exilesofembermark.com and on Twitter @exilesgame.
Midnight Star is a sci-fi shooter aimed at the core gamer. It used an energy F2P mechanic that didn't work, so we're axing it. Here's why...
Naming a game is often tricky. And it’s always emotionally charged. It’s like naming a child. And when you have to change the name, it's even trickier.
Minion characters are often the most numerous in an action game. To keep them from becoming monotonous, there are a number of methods to inject character, variety and excitement. We examine a few of these methods for one of our favorite new characters.
Industrial Toys' Tim Harris breaks down the visual evolution of one of the enemy characters from the upcoming mobile shooter, Morning Star.
Timothy Harris's Comments
[Blog - 09/08/2015 - 01:23]
Daniel- big props for this ...
Daniel- big props for this article. Really appreciate the insight and frank discussion about what you went through and what you learned. And I 'm gonna go grab Airscape right now
[Blog - 05/02/2013 - 01:43]
Thanks, Pallav. In Part 2, ...
Thanks, Pallav. In Part 2, I 'll focus on their behaviors. Those have iterated as much as the look of the character. His jumping, attacking, taking cover and decision-making processes have all had their own unique challenges.
[Blog - 04/16/2013 - 04:40]
Great suggestion, and apologies on ...
Great suggestion, and apologies on leaving that out. In fact, we 're still iterating on the gameplay elements of this character and you 're right about the time spent. I 'm working on a post about the visual evolution of some more minion -ish characters that had a lot of ...