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Tim Merel's Blog   Expert Blogs


Tim Merel is Founder/Managing Director of Digi-Capital (, an investment bank for games, apps, digital media/services and tech/telecoms across America, Asia (China, Japan, South Korea) and Europe.


Expert Blogs

Posted by Tim Merel on Wed, 04 Nov 2015 08:58:00 EST in Business/Marketing, Console/PC, Smartphone/Tablet, VR
Digi-Capital has completed the first technical benchmarking across AR/VR head mounted displays globally, including 26 benchmarks across the critical success factors of mobility, vision, immersion, usability, flexibility, wearability, and affordability

Posted by Tim Merel on Mon, 19 Oct 2015 05:58:00 EDT in Business/Marketing, Console/PC, Indie, Social/Online, Smartphone/Tablet
The first 9 months of the year were brutal for games deal makers, with total deal value (i.e. dollars) across investments, mergers and acquisitions (M&As), and IPOs down 82% on last year.

Posted by Tim Merel on Wed, 15 Jul 2015 02:02:00 EDT in Business/Marketing, Console/PC, Indie, Social/Online, Smartphone/Tablet
While Digi-Capital's Games Report Q2 2015 forecasts games software revenue growing from $88 billion in 2015 to $110 billion by 2018, games deals dropped 89% this year with investments down 48%, M&As down 87% and a quiet IPO market.

Posted by Tim Merel on Mon, 11 May 2015 02:32:00 EDT in Business/Marketing, Console/PC, Smartphone/Tablet
Games deals hit inflection point in Q1 2015 after record deals in 2014

Posted by Tim Merel on Mon, 04 May 2015 01:51:00 EDT in Business/Marketing, Console/PC, Indie, Social/Online, Smartphone/Tablet
Games leaders to dominate $45 billion mobile games revenue forecast by 2018, with Android games revenue higher than iOS (including China)

Posted by Tim Merel on Mon, 06 Apr 2015 07:37:00 EDT in Business/Marketing, Console/PC, Indie, Smartphone/Tablet
Digi-Capital's new Augmented/Virtual Reality Report 2015 forecasts AR/VR to hit $150 billion disrupting mobile by 2020 (AR $120 billion/VR $30 billion).

Tim Merel's Comments

Comment In: [Blog - 11/04/2015 - 08:58]

@Krzysztof Lewicki Thank you for ...

@Krzysztof Lewicki Thank you for your comment. Maybe you 're right theoretically, but we couldn 't see the pixels : r n r nYou can also see discussion about that sort of thing here

Comment In: [Blog - 10/19/2015 - 05:58]

@Ramin Shokrizade The last letter ...

@Ramin Shokrizade The last letter of the second link keeps getting changed by the system here, so please go to the third page of our blog from here The second post is about 2/3 of the way down on the third page. r n r nAnd on games stocks, ...

Comment In: [Blog - 06/26/2015 - 08:17]

@Jesse Schell It 's rare ...

@Jesse Schell It 's rare to see such a clearly thought through approach to the practical realities of VR design. This should be required reading for all VR designers, from novice to expert. Great

Comment In: [Blog - 04/06/2015 - 07:37]

@Ian Fisch Using the smartphone ...

@Ian Fisch Using the smartphone market as an analogy, it took Steve Jobs introducing the iPhone to create the market we see today. He showed the way with a beautiful user experience which children and adults could use without an instruction manual, and with an ecosystem which developers could see ...

Comment In: [Blog - 01/29/2015 - 06:06]

Nice work as always Thomas ...

Nice work as always Thomas : r n r nIt 's interesting how Kickstarter accounted for less than 2 of all games investment in 2014 compared to its high of less than 6 in 2012. There 's more on total games investment for 2014 in last week 's Gamasutra post ...

Comment In: [Blog - 07/14/2014 - 03:26]

@Nooh Ha: Thank you for ...

@Nooh Ha: Thank you for your question. r n r nAll the transactions making up the 12.5B are detailed in our full 173 page Global Games Investment Review Q2 2014 at We see many transactions from all regions Asia, America, Europe which are not always captured by others with ...