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Tim Pettersen's Blog

 

Bitbucket developer by day. Indie game dev by night. Currently working on a voxel-based stealth game in Unity. Currently obsessed with Git, Git LFS, and Unity.

 

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Posted by Tim Pettersen on Tue, 06 Dec 2016 09:28:00 EST in Programming
Over 69% of the software industry is using Git, and recent improvements to handling of large assets (through Git LFS) have made it more practical to adopt for game dev. This article will teach you how to track and build Unity projects with Git & Git LFS.



Tim Pettersen's Comments

Comment In: [Blog - 12/06/2016 - 09:28]

Glad you found it helpful ...

Glad you found it helpful I 'll follow up with the SourceTree team regarding the diffing issue, but two questions first to help me nail it down: r n r n1. are you using Asset Serialization Mode to Force Text as described above r n2. do you have .unity, .prefab ...