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Some test-readers needed ... |
| Posted by Timothy Ryan on Fri, 01 Jan 2010 11:54:00 EST in
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| Gamer-reader feedback needed on MMO-based novel |
| Read More... | 0 Comments |
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Managing Creativity |
| Posted by Timothy Ryan on Sun, 22 Nov 2009 07:07:00 EST in
Game Design
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| How to manage the design creature ... |
| Read More... | 6 Comments |
Lead Designers Who Only Say 'No'  |
| Posted by Timothy Ryan on Tue, 17 Nov 2009 09:53:00 EST in
Game Design
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| Lead designers are hired to make decisions - YES for what they want and NO for what they don't want. This is my rant on lead designers who only seem to say NO. |
| Read More... | 19 Comments |
Multiplayer Map Game Design Guidelines  |
| Posted by Timothy Ryan on Sat, 14 Nov 2009 11:27:00 EST in
Game Design
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| Multiplayer map design guidelines: please read, debate, append ... |
| Read More... | 8 Comments |
Movie vs. Game Distribution  |
| Posted by Timothy Ryan on Sun, 20 Sep 2009 11:35:00 EDT in
Production
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| Content creators make their money by carefully controlling access to their content. Hollywood figured out the best ways to do this and both consumers and film creators have benefited. Why can't our industry figure it out? |
| Read More... | 10 Comments |
Using Game Session Data to Balance  |
| Posted by Timothy Ryan on Thu, 10 Sep 2009 01:15:00 EDT in
Game Design
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| Why it's becoming more important to use game session data to balance and how it can be done ... |
| Read More... | 5 Comments |
Gambling with People's Jobs - Response to Raven and Maxis Layoffs  |
| Posted by Timothy Ryan on Thu, 27 Aug 2009 02:20:00 EDT in
Production
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| With soaring game budgets these days, it seems that we're in a high-stakes game of poker, and our bosses have gone "all in". If they don't walk away with a bigger stack of chips than they came in with, they're going to make some deep cuts. |
| Read More... | 18 Comments |
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Listening - The Lost Design Skill |
| Posted by Timothy Ryan on Fri, 21 Aug 2009 12:15:00 EDT in
Game Design
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| As game design roles have evolved they often lose the most important part of game development - listening. |
| Read More... | 6 Comments |
Vision vs. Passion  |
| Posted by Timothy Ryan on Mon, 17 Aug 2009 12:11:00 EDT in
Game Design
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| Exploring the distinction between Vision and Passion in video game design |
| Read More... | 6 Comments |