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February 10, 2012
 
Road to the IGF: Lucky Frame's Pugs Luv Beats
 
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Strong Tales of Xillia sales help Namco Bandai to Q3 profits
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February 10, 2012
 
arrow Principles of an Indie Game Bottom Feeder [20]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
 
arrow Jerked Around by the Magic Circle - Clearing the Air Ten Years Later [40]
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February 10, 2012
 
Treyarch / Activision
Lighting Artist, Cinematic
 
Sony Computer Entertainment America LLC
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Tools Engineer-Vicarious Visions
 
Sony Computer Entertainment America LLC
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Treyarch / Activision
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Blogs

Timothy Ryan's Expert Blogs

Some test-readers needed ...
Posted by Timothy Ryan on Fri, 01 Jan 2010 11:54:00 EST in
Gamer-reader feedback needed on MMO-based novel
Read More... | 0 Comments

Managing Creativity
Posted by Timothy Ryan on Sun, 22 Nov 2009 07:07:00 EST in Game Design
How to manage the design creature ...
Read More... | 6 Comments

Lead Designers Who Only Say 'No'  Featured Blogs
Posted by Timothy Ryan on Tue, 17 Nov 2009 09:53:00 EST in Game Design
Lead designers are hired to make decisions - YES for what they want and NO for what they don't want. This is my rant on lead designers who only seem to say NO.
Read More... | 19 Comments

Multiplayer Map Game Design Guidelines  Featured Blogs
Posted by Timothy Ryan on Sat, 14 Nov 2009 11:27:00 EST in Game Design
Multiplayer map design guidelines: please read, debate, append ...
Read More... | 8 Comments

Movie vs. Game Distribution  Featured Blogs
Posted by Timothy Ryan on Sun, 20 Sep 2009 11:35:00 EDT in Production
Content creators make their money by carefully controlling access to their content. Hollywood figured out the best ways to do this and both consumers and film creators have benefited. Why can't our industry figure it out?
Read More... | 10 Comments

Using Game Session Data to Balance  Featured Blogs
Posted by Timothy Ryan on Thu, 10 Sep 2009 01:15:00 EDT in Game Design
Why it's becoming more important to use game session data to balance and how it can be done ...
Read More... | 5 Comments

Gambling with People's Jobs - Response to Raven and Maxis Layoffs  Featured Blogs
Posted by Timothy Ryan on Thu, 27 Aug 2009 02:20:00 EDT in Production
With soaring game budgets these days, it seems that we're in a high-stakes game of poker, and our bosses have gone "all in". If they don't walk away with a bigger stack of chips than they came in with, they're going to make some deep cuts.
Read More... | 18 Comments

Listening - The Lost Design Skill
Posted by Timothy Ryan on Fri, 21 Aug 2009 12:15:00 EDT in Game Design
As game design roles have evolved they often lose the most important part of game development - listening.
Read More... | 6 Comments

Vision vs. Passion  Featured Blogs
Posted by Timothy Ryan on Mon, 17 Aug 2009 12:11:00 EDT in Game Design
Exploring the distinction between Vision and Passion in video game design
Read More... | 6 Comments

[Previous Timothy Ryan Blogs]   

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