Toby Grierson's Comments
[Blog - 10/29/2013 - 06:34]
What I do is write ...
What I do is write a plain text explanation of the use-case and scenario. In this case if I wanted to comment that I would basically cram a short version of the article above into a comment.
[Blog - 09/30/2013 - 09:12]
[News - 09/13/2013 - 03:58]
someone who could pay attention ...
someone who could pay attention to budget and development time ... reign them in and ship, who cared about the bottom line ... r n r nWhat they needed was to be that someone. Unfortunately they weren 't.
[Blog - 09/11/2013 - 03:10]
[Blog - 09/10/2013 - 05:37]
Don t tell me your ...
Don t tell me your a pimp certified lean agile scrummed watermelon. r n r nLol. r n r nLot of truth here above. Me and my two teammates are two years in - three I lost count - and it 's often pretty hard. Right now we 're having ...
[News - 06/28/2013 - 06:50]
Clone Infinity Blade by yourself ...
Clone Infinity Blade by yourself in four months. r n r nI actually talked him out of it and into a different game design idea, and we seemed to have a good, clear agreement, then a month later he shat a brick when he saw that an Infinity Blade clone ...
[News - 06/21/2013 - 10:42]
[News - 06/13/2013 - 11:06]
Objectivity doesn 't help in ...
Objectivity doesn 't help in spots you know nothing about. Multiple times I 've made money in the stock market by finding analysts being stupid en masse. This is what they call a bubble . In any case, monetization methods can 't yield unless the product works to begin with ...
[News - 05/21/2013 - 05:07]
Pathfinding is overwhelmingly easier to ...
Pathfinding is overwhelmingly easier to write yourself than a graphics engine thoroughly tested on a plethora of GPUs and devices. And frankly the static batching is neither critical nor hard to conjure up yourself too. r n r nYou 're either pro and 400 is a pittance compared to the ...
[Blog - 05/14/2013 - 07:47]
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