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June 7, 2013
 
RealTime Immersive, Inc.
Animation Software Engineer
 
Havok
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Social Point
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Treyarch / Activision
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Trendy Entertainment
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Blogs

Todd Boyd's Comments

Comment In: Ubisoft poised to make big play on persistent games [News - 04/15/2013 - 01:27]

Offline play isn 't truly ...

Offline play isn 't truly going to exist anymore, anyway, right :P

Comment In: We Are One: JRPGs, the Group Journey, and the Mechanics of Cooperation [Blog - 04/04/2013 - 01:25]

I really liked this article. ...

I really liked this article. Thank you for posting

Comment In: The future of the King's Quest reboot is uncertain [News - 04/04/2013 - 05:39]

I was about to say... ...

I was about to say... no mention of the Phoenix project What gives

Comment In: Video: Remembering LucasArts' groundbreaking Maniac Mansion [News - 04/03/2013 - 06:58]

My favorite Nintendo game of ...

My favorite Nintendo game of all time. Fantastic stuff, and truly groundbreaking.

Comment In: Kaiju Combat Kickstarter hit by trademark infringement claim [News - 03/22/2013 - 05:54]

Agreed. Kaiju describes an entire ...

Agreed. Kaiju describes an entire genre of film. Going after someone else with the name Kaiju in their game is ridiculous though I 'm a bit biased, because my game has it in there ruh-roh

Comment In: Pixelles Postmortem: How to Increase Game Creator Diversity NOW [Blog - 03/20/2013 - 04:38]

Frickin ' awesome. Keep up ...

Frickin ' awesome. Keep up the fantastic work.

Comment In: Sweatshop game too controversial for Apple [News - 03/21/2013 - 10:25]

Make them elves in Santa ...

Make them elves in Santa 's Workshop, rather than human beings in a sweatshop. Problem solved

Comment In: 'I think most game designers really just suck' - Richard Garriott [News - 03/20/2013 - 05:30]

Lewis, r n r nYou ...

Lewis, r n r nYou could have them design a game to be played on a physical medium like pen paper, a board game, etc. and then play a run-through of it. If it sucks, then they are probably not a good game designer.

Comment In: Dominoze PC Post-mortem: Nine Years, One Programmer [Blog - 03/12/2013 - 07:59]

Awesome article I 'm about ...

Awesome article I 'm about 4 years into a web-driven, grid-based game, and I think you just gave me the cajones to finally release what I have and then iterate for new features based on player reaction. Cheers

Comment In: Zynga shuts down Baltimore studio, disbands Civ dream team [News - 02/25/2013 - 12:52]

Well, now it 's going ...

Well, now it 's going to win 1 in Most Non-existent Places to Work in 2013

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