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February 10, 2012
 
Road to the IGF: Lucky Frame's Pugs Luv Beats
 
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February 10, 2012
 
arrow Principles of an Indie Game Bottom Feeder [20]
 
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February 10, 2012
 
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Treyarch / Activision
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Blogs

Tom Allins's Member Blogs

When Game Violence Forces Us To Think  Featured Blogs
Posted by Tom Allins on Thu, 23 Jul 2009 02:46:00 EDT in
Sometimes game violence forces us to ask a hard question.
Read More... | 4 Comments

Subtitles
Posted by Tom Allins on Thu, 16 Jul 2009 01:36:00 EDT in Game Design
Subtitles are not only usefull for english hearing impaired players. Non native english speaking players can benefit from adapted subtitling.
Read More... | 3 Comments

Flightsims on consoles
Posted by Tom Allins on Wed, 15 Jul 2009 01:41:00 EDT in Game Design
Can flightsims exist on consoles ? what are the advantages consoles offer and which issues should be solved for a successful console flightsim?
Read More... | 1 Comments

Games Don't Kill  Featured Blogs
Posted by Tom Allins on Mon, 13 Jul 2009 02:58:00 EDT in
Games Don't Kill, nor do they teach players to kill, but they still provide some lessons which could prove lethal in the wrong kind of hands.
Read More... | 2 Comments

Not All Games Tell A Good Story  Featured Blogs
Posted by Tom Allins on Mon, 06 Jul 2009 05:52:00 EDT in Game Design
What elements are required to tell a good story?
Read More... | 6 Comments

On Killing and Video Game Violence  Featured Blogs
Posted by Tom Allins on Tue, 30 Jun 2009 01:34:00 EDT in
A reaction to the opinion piece "Can Games Become 'Virtual Murder?" from Benj Edwards
Read More... | 8 Comments

[Previous Tom Allins Blogs]   

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