When Game Violence Forces Us To Think  |
| Posted by Tom Allins on Thu, 23 Jul 2009 02:46:00 EDT in
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| Sometimes game violence forces us to ask a hard question. |
| Read More... | 4 Comments |
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Subtitles |
| Posted by Tom Allins on Thu, 16 Jul 2009 01:36:00 EDT in
Game Design
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| Subtitles are not only usefull for english hearing impaired players. Non native english speaking players can benefit from adapted subtitling. |
| Read More... | 3 Comments |
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Flightsims on consoles |
| Posted by Tom Allins on Wed, 15 Jul 2009 01:41:00 EDT in
Game Design
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| Can flightsims exist on consoles ? what are the advantages consoles offer and which issues should be solved for a successful console flightsim? |
| Read More... | 1 Comments |
Games Don't Kill  |
| Posted by Tom Allins on Mon, 13 Jul 2009 02:58:00 EDT in
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| Games Don't Kill, nor do they teach players to kill, but they still provide some lessons which could prove lethal in the wrong kind of hands. |
| Read More... | 2 Comments |
Not All Games Tell A Good Story  |
| Posted by Tom Allins on Mon, 06 Jul 2009 05:52:00 EDT in
Game Design
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| What elements are required to tell a good story? |
| Read More... | 6 Comments |
On Killing and Video Game Violence  |
| Posted by Tom Allins on Tue, 30 Jun 2009 01:34:00 EDT in
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| A reaction to the opinion piece "Can Games Become 'Virtual Murder?" from Benj Edwards |
| Read More... | 8 Comments |