Tom Battey's Member Blogs
The rise of the Kickstarter franchise reboot and the HD remake prove that nostalgia is a powerful force in gaming - but how can we design our games to tap into this rich vein of nostalgia in our audience?
From Software's Souls series' deliberately ambiguous storytelling has formed a dedicated fan community, with hours of YouTube footage discussing story speculation. What are the advantages and disadvantages to using ambiguity in narrative design?
A look at how From Software creates a truly interactive narrative in the Souls series by using elegant world building and narrative design.
When games rely on an active online player base to populate their worlds, what happens when we pick up these games in a few years time only to find that no one is playing anymore?
A relentless focus on innovation means we can lose the ability to express ourselves through certain game genres. We need to get over innovation and start enjoying games in their own rights.
Broken Age represents a new type of gaming experience - one that blurs the line between customer and developer. What does this mean for games criticism?
In celebration of the recent launch of A Link Between Worlds, I embark on a frankly pointless quest to identify what would make the perfect Zelda game.
What happens when you want to pay for a game, but the game doesn't offer you an appealing way to spend money?
Or: why GTAV fails to tell a Hollywood-style narrative.
A heartwarming story about childhood memories, Pokémon, and how the internet has changed how we're growing up.
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