Tom Battey's Member Blogs
In celebration of the recent launch of A Link Between Worlds, I embark on a frankly pointless quest to identify what would make the perfect Zelda game.
What happens when you want to pay for a game, but the game doesn't offer you an appealing way to spend money?
Or: why GTAV fails to tell a Hollywood-style narrative.
A heartwarming story about childhood memories, Pokémon, and how the internet has changed how we're growing up.
Microsoft's cloud-powered Xbox Live Compute program sounds like a bold and potentially game-changing idea. It also sounds like it won't actually work in real life.
How the mixed reception of Quantic Dream's Beyond: Two Souls brings to light an interesting case for subjectivity in games criticism.
Or how Metacritic and our own subconscious minds can turns us into terrible people.
I emerge from beneath the weight of a frankly ludicrous Monster Hunter playtime to discuss the psychology of Monster Hunter, and how its design inspires such dedication from its fans.
AAA videogames are making themselves daunting to newcomers with closed-minded design, and a vocal minority of game-players celebrate this as an expression of 'depth' or 'complexity.' Why?
The Walking Dead is a difficult game, but not in the way we would usually describe a game as 'difficult.' The Walking Dead is difficult on an emotional level, in a way that very few games are, and at times I found it hard to continue playing.
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