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July 26, 2017
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Tom Battey's Comments

Comment In: [Blog - 07/28/2014 - 03:03]

While I 'm all for ...

While I 'm all for institutes of education just going ahead and teaching using emulators - that is, after all, the best way to experience these games in their purest form today - that 's not going to happen due to the dubious legality of education. Something like Shovel Knight ...

Comment In: [Blog - 06/23/2014 - 01:35]

It 's amazing how fresh ...

It 's amazing how fresh the game still feels today. Part of it 's the art style, which is timeless and charming, but also design-wise I don 't think anyone 's bettered it since - including the later Zeldas. It 's a true classic.

Comment In: [News - 05/23/2014 - 06:29]

This is great I love ...

This is great I love getting an insight into the technical challenges and techniques behind games like this. It 's made me a want to play Monument Valley again and b go and mess around in Unity to try and make something this pretty

Comment In: [Blog - 05/12/2014 - 01:53]

One of the problems with ...

One of the problems with big studio games is that they often bring in a writer near the end of development, when the game design and key narrative beats are already set in stone, or else they 're written by a team of writers who don 't necessarily share the ...

Comment In: [Blog - 04/25/2014 - 01:49]

See, I 'd never realised ...

See, I 'd never realised that about Artorias - that 's another really cool detail, and the games are full of things like that. r n r nThere 's another whole article 's worth of writing about how their leaving things ambiguous allows for really interesting speculation and discussion. It ...

Comment In: [Blog - 04/09/2014 - 01:35]

This is true - the ...

This is true - the embracing of persistent online elements has made the human element of games much more apparent and integral. There is something like the passing down of folklore in the way Twitter discussed Dark Souls II in the days after its launch. It 's something I love, ...

Comment In: [Blog - 01/29/2014 - 01:41]

Always appreciate your replies Dan ...

Always appreciate your replies Dan - you always manage to raise points I haven 't thought of. r n r nYou are right of course that there are many types of innovation within games, and I 've focused only on technological innovation, because this is how I interpreted the reviews ...

Comment In: [Blog - 01/16/2014 - 01:24]

That 's one way to ...

That 's one way to look at it. I know of backers on certain projects who get super-critical of the projects they 've helped fund - mainly if the developers adds or changes something they don 't approve of - so perhaps this mindset will sort of 'balance out ' ...

Comment In: [News - 01/15/2014 - 12:20]

Crowdfunding certainly does change the ...

Crowdfunding certainly does change the way that players - and press - experience a game. I 'm playing Broken Age now having followed the project for a year and a half, having watched key decisions being made and seen the effects those decisions have had on the people making the ...

Comment In: [Blog - 12/16/2013 - 09:49]

Writing good sci-fi is hard. ...

Writing good sci-fi is hard. Much harder that I thought it would be, anyway. I assumed as I 'd grown up reading a ton of the stuff I 'd be able to write something similar with minimal effort. Not the case. r n r nI started with a great sci-fi ...

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