Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
December 21, 2014
arrowPress Releases
December 21, 2014
PR Newswire
View All
View All     Submit Event






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Tom Battey's Comments

Comment In: [News - 05/23/2014 - 06:29]

This is great I love ...

This is great I love getting an insight into the technical challenges and techniques behind games like this. It 's made me a want to play Monument Valley again and b go and mess around in Unity to try and make something this pretty

Comment In: [Blog - 05/12/2014 - 01:53]

This is all true - ...

This is all true - and there is something Lovecraftian to the world of the Souls series, I 've always thought.

Comment In: [Blog - 04/25/2014 - 01:49]

Demon 's Souls did make ...

Demon 's Souls did make it a lot clearer what you were supposed to be doing, but then Demon 's Souls all happened from a central hub, so you couldn 't really go wrong. r n r nI also ended up wandering into the wrong place in Dark Souls - ...

Comment In: [Blog - 04/09/2014 - 01:35]

The games themselves are still ...

The games themselves are still great as a purely single player experience, if a little lacking in soul hah . However, there are some sections of the games, particularly certain bosses, that are clearly designed with multiplayer in mind. Having to do these solo dramatically increases the difficulty, and significantly ...

Comment In: [Blog - 01/29/2014 - 01:41]

You 're right that the ...

You 're right that the boxed product market has limited developers ability to serve niche audiences - but now that digital distribution and crowd funding have widened the market, I feel we should stop criticising games for deliberately choosing to appeal to a niche audience.

Comment In: [Blog - 01/16/2014 - 01:24]

It 's an interesting point ...

It 's an interesting point - our experience of game, and thus our ability to critique it, is usually limited to the game itself, and it 's pre-launch marketing material. The marketing material can influence how we experience a game - we 'll judge things as 'overhyped ' if they ...

Comment In: [News - 01/15/2014 - 12:20]

Crowdfunding certainly does change the ...

Crowdfunding certainly does change the way that players - and press - experience a game. I 'm playing Broken Age now having followed the project for a year and a half, having watched key decisions being made and seen the effects those decisions have had on the people making the ...

Comment In: [Blog - 12/16/2013 - 09:49]

Writing good sci-fi is hard. ...

Writing good sci-fi is hard. Much harder that I thought it would be, anyway. I assumed as I 'd grown up reading a ton of the stuff I 'd be able to write something similar with minimal effort. Not the case. r n r nI started with a great sci-fi ...

Comment In: [Blog - 10/25/2013 - 01:23]

Oh man, potential Windows 8 ...

Oh man, potential Windows 8 customer right there Perhaps that interface isn 't so misguided after all... r n r nSometimes I do stop and think about how much technology has come on in my relatively short lifetime. I 'll be about to yell at my phone for not refreshing ...

Comment In: [News - 10/18/2013 - 08:42]

Interesting question David - one ...

Interesting question David - one I think about quite a lot with regards to fiction, certainly. You 're right in that a piece of entertainment delivered through a traditional channel has undergone a level of quality control that a self-published indie work has not. r n r nBut this isn ...

[Previous] | [Next]