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Tom Battey's Comments

Comment In: [Blog - 01/16/2014 - 01:24]

It 's an interesting point ...

It 's an interesting point - our experience of game, and thus our ability to critique it, is usually limited to the game itself, and it 's pre-launch marketing material. The marketing material can influence how we experience a game - we 'll judge things as 'overhyped ' if they ...

Comment In: [News - 01/15/2014 - 12:20]

Crowdfunding certainly does change the ...

Crowdfunding certainly does change the way that players - and press - experience a game. I 'm playing Broken Age now having followed the project for a year and a half, having watched key decisions being made and seen the effects those decisions have had on the people making the ...

Comment In: [Blog - 12/16/2013 - 09:49]

Writing good sci-fi is hard. ...

Writing good sci-fi is hard. Much harder that I thought it would be, anyway. I assumed as I 'd grown up reading a ton of the stuff I 'd be able to write something similar with minimal effort. Not the case. r n r nI started with a great sci-fi ...

Comment In: [Blog - 10/25/2013 - 01:23]

Oh man, potential Windows 8 ...

Oh man, potential Windows 8 customer right there Perhaps that interface isn 't so misguided after all... r n r nSometimes I do stop and think about how much technology has come on in my relatively short lifetime. I 'll be about to yell at my phone for not refreshing ...

Comment In: [News - 10/18/2013 - 08:42]

Interesting question David - one ...

Interesting question David - one I think about quite a lot with regards to fiction, certainly. You 're right in that a piece of entertainment delivered through a traditional channel has undergone a level of quality control that a self-published indie work has not. r n r nBut this isn ...

Comment In: [Blog - 10/18/2013 - 04:46]

This is the first I ...

This is the first I 've heard of make believe theory, and it sounds super interesting. It also makes sense of how I play games whether I 'm playing Skyrim or Halo, I 'm always effectively roleplaying a story centred around the action. What 's more, when this internal narrative ...

Comment In: [Blog - 10/17/2013 - 08:10]

I think it says a ...

I think it says a lot about the kind of people working in the medium right now that videogames seem to reference as far back as the late 80 's - and then stop. The majority of the 'literary ' influences for modern games - and this goes for indies ...

Comment In: [Blog - 10/10/2013 - 09:45]

Well that put paid to ...

Well that put paid to more or less every single 'X tips to indie success ' article I 've seen in recent history. Reminds of the hundreds of 'how to self-publish your ebook ' ebooks I see and very pointedly don 't buy every day. Bottom line - stuff is ...

Comment In: [Blog - 09/25/2013 - 03:06]

I 'd love to interview ...

I 'd love to interview some of these trolls, but I get the feeling that getting someone to sit down and say 'oh yes, I just love sending violent rape threats, it totally makes my day ' would be pretty hard to do. r n r nAnd while I was ...

Comment In: [Blog - 07/02/2013 - 10:38]

Another issue is that quests ...

Another issue is that quests become near enough impossible to solo at G-Rank. Sure, you get odd pro players who insist they can solo G-Rank, but for most people taking on one of the top-tier multi-monster G-Rank hunts without a full roster of 4 hunters is impossible. r n r ...

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