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April 28, 2017
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Tom Kail's Blog

 

Fresh faced designer/developer working with Inkle in Cambridge. Studied Interactive Media Production at Bournemouth University, nominated for student of the year British Interactive Media Association award.

@tomkail

 

Member Blogs

Posted by Tom Kail on Mon, 20 Mar 2017 09:25:00 EDT in Design
A few short design lenses, focusing on Chess.


Posted by Tom Kail on Tue, 28 Apr 2015 02:44:00 EDT in Design, Console/PC
This article breaks down what the designers of Mario Kart 8 gained from the inclusion of the coin, and why not explaining its effects to players doesn't detract from its effects.



Tom Kail's Comments

Comment In: [News - 12/05/2016 - 02:26]

His talk last year was ...

His talk last year was a real highlight - I 'll definitely be there.

Comment In: [News - 10/11/2016 - 04:00]

As someone with basically no ...

As someone with basically no knowledge of the game, this is an excellent introduction - thanks

Comment In: [Blog - 05/09/2016 - 08:06]

I found this really interesting. ...

I found this really interesting. On reflection I feel that the redemption model has been seen in plenty of other games too, but in different ways - an example I really like is Bloodborne 's regain system. It 's interesting how it changes game 's aesthetic

Comment In: [Blog - 04/08/2016 - 01:30]

If you can share, I ...

If you can share, I 'm interested to hear about the process of getting a free weekend. Did you contact Valve, or did they contact you

Comment In: [News - 11/03/2015 - 04:06]

Personally, I found this worked ...

Personally, I found this worked better in practice than execution. Because all three options ultimately shared the same mechanics they never felt different than the traditional swords/spears/mounts model and in many ways was more confusing for it . It felt like a shame to me that diplomacy was never a ...

Comment In: [Blog - 08/31/2015 - 01:07]

Neat insight, thanks ...

Neat insight, thanks