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October 16, 2018
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Toni Steyskal's Blog

 

Game Developer - Exordium Games & Black Trumpet Games
Unity Lecturer - Machina Academy
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Member Blogs

Posted by Toni Steyskal on Mon, 08 Oct 2018 12:27:00 EDT in Design, Console/PC, Indie, Smartphone/Tablet
A look into the designing process of an indie game called Runick. This blog post will be divided into three parts, each of them tackling one part of the process I went through while designing the levels in Runick (Experimentation, Progression and Fillers)