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Tony Celentano's Blog

 

I'm passionate about playing MUDs!

 

Member Blogs

Posted by Tony Celentano on Wed, 12 Dec 2012 07:35:00 EST in Design, Indie
Guest poster Nicola Newton gives some advice on how designers can increase player retention without constantly adding new end-game content.


Posted by Tony Celentano on Thu, 24 May 2012 05:03:00 EDT in Business/Marketing, Console/PC
Indie and other niche game developers might have trouble gaining exposure for their games, and usually can't afford the costs of a professional marketing firm. Here are some tips for small devs wanting to get their product out there!


Posted by Tony Celentano on Fri, 02 Sep 2011 05:09:00 EDT in Production, Indie
Events hosted in real time that allow players to shape the storyline of your MMO are an excellent way to keep players returning for more. Read on for some helpful ideas on how to accomplish this.


Posted by Tony Celentano on Tue, 30 Aug 2011 10:14:00 EDT in Production, Indie
When evaluating a game's lifespan, many MMO developers overlook three key ways they can maintain and expand a player-base for years to come.


Posted by Tony Celentano on Tue, 30 Aug 2011 09:37:00 EDT in Business/Marketing, Console/PC
Many games that show promise seem to close up due to poor word of mouth. Marketing your game can be difficult and expensive - but what if there's an easier way?



Tony Celentano's Comments

Comment In: [Blog - 05/26/2012 - 09:40]

The most valuable asset in ...

The most valuable asset in any studio is the people. I wholeheartedly agree and I think there needs to be a better coder-to-gamer ratio in studios, I 've noticed coders have a general disdain, or perhaps even inability, to truly think like a player before they could peek behind the ...

Comment In: [Blog - 05/14/2012 - 12:00]

Thanks for the very informative ...

Thanks for the very informative and useful article, I always wondered the hurdles indie developers faced when dealing with a huge entity like Microsoft / XBLI. I wrote an article giving advice to broke indie devs on how to get their foot in the door with initial marketing, I hope ...

Comment In: [Blog - 05/17/2012 - 09:42]

I 'm definitely not excited ...

I 'm definitely not excited for the next console generation. But I 'm looking forward to what PCs are going to be capable of in the near future :

Comment In: [News - 05/22/2012 - 02:42]

Battlefield 3 did some awesome ...

Battlefield 3 did some awesome stuff. Huge open maps with loads of environment destruction, all kinds of vehicles, and also little things that matter like an adjustable FOV slider. Devs also need to stop the console / PC port nonsense. When it 's glaringly obvious that this PC game was ...

Comment In: [Blog - 03/29/2012 - 05:45]

Big game press publicity is ...

Big game press publicity is definitely hard to get especially if you 're in the MUD industry. It 's strange but every once in a blue moon the heavens toss MUDs a bone and some MMORPG press site runs an opinion article on those retro MUDs nobody remembers .

Comment In: [Feature - 09/01/2011 - 05:05]

Great article, player psychology always ...

Great article, player psychology always fascinates me. I read a very similar article to this one, except yours uses the Bartle Types and this one uses the Myers-Briggs http://www.ironrealms.com/rpg-games-do-personality-types-affect-role-play-2011-07-10