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Blogs

Tony Dormanesh's Comments

Comment In: Breaking Down (the Idea Of) the Locked Door [Blog - 12/10/2010 - 03:04]

Cool article, something that all ...

Cool article, something that all designers should constantly be thinking about. I've always referred to this as the Gate / Key Mechanic . I have a few things I'd like to comment on: 1. The unkillable monster - That is soo non player friendly. But yea, in a hardcore game ...

Comment In: Interview: TimeGate’s Chaveleh Takes Control Of His Publishing Destiny [News - 11/23/2010 - 03:04]

This rocks Too bad more ...

This rocks Too bad more studios don't have the ability to do this.

Comment In: How To Pitch Your Project To Publishers [Feature - 11/10/2010 - 04:30]

All good things to remember, ...

All good things to remember, with this article you could make a good checklist for preparing a pitch. In my experiences.. A cold pitch as in you don't know the guys with a bunch of words on paper, even with cool concept art will 99 of the time go nowhere. ...

Comment In: Retro Game of the Day! Track & Field II [Blog - 11/04/2010 - 07:06]

Haha, I loved this game ...

Haha, I loved this game Just that arm wrestling screen brings back memories

Comment In: Analysis: In An Era Of 'Anguish', Game Design Searches For Its Soul [News - 10/13/2010 - 08:09]

I have silently thought about ...

I have silently thought about this, but never seen an article about it till now. I will just say this: People have to pay 50-60 up front to play a console game, not to mention the investment in the console itself. They expect more, and they get more... in overall ...

Comment In: Level Design Lesson 15: Purpose [Blog - 09/29/2010 - 11:36]

Sometimes you gotta remember the ...

Sometimes you gotta remember the basics... But I think Because it looks cool. is a pretty good reason... sometimes :

Comment In: Booty: 'Perfect Storm' Hit Midway Just When Success Drew Near [News - 09/29/2010 - 08:55]

I have a few comments ...

I have a few comments on this subject I worked at Midway SD from 98-2003 and again 2004-2005 : It's true that they were truly an arcade company and their upper management struggled to understand consoles. Its fortunes began to fall around the time the original PlayStation launched ... Maybe ...

Comment In: Zynga Staff Told To Copy Competition, Claims Senior Ex-Employee [News - 09/10/2010 - 05:12]

LOL ...

LOL

Comment In: Analysis: I Love You Just The Way You Are [News - 08/26/2010 - 08:50]

Sometimes bugs add to the ...

Sometimes bugs add to the charm of a game too...

Comment In: Study: Female Spend On Virtual Items, Currency Double That Of Men [News - 07/21/2010 - 07:36]

Virtual shoes to match their ...

Virtual shoes to match their virtual hat. Haha, go women

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