tony oakden's Blog
The first in what will probably be a very short series of articles debunking some of the popular gaming myths,
#1 Why the popular idea that giving games away for free and making money out of "added value" content is not the future for game monetization
The Rock Paper Scissors game design analogy and why most game designers are missing the point
A novel theory for why people enjoy playing games based on players need to take risks without the real world associated cost.
I've been thinking about the different phases in the design process I follow when designing games. I've got a novel handle on it. I think it's possible to think of each phase in the process as a person with a different personality.
tony oakden's Comments
[News - 10/29/2015 - 01:15]
[Blog - 09/08/2015 - 01:23]
Great article and thank you ...
Great article and thank you for being so honest. Unfortunately this pretty much matches my experience of indie development. I think the disparate between game difficulty and cute graphics probably was a problem though. I seem to remember Tim Schafer expressing a similar regret at the art style of Psychonauts ...
[News - 04/17/2015 - 04:03]
Monodev is OK in unity ...
Monodev is OK in unity but recent versions of the integration are a tad annoying or maybe it 's just recent versions of monodev . Anyway I prefer VS for editing code, the only reason I don 't use it is because I could never get debugging working with it. ...
[Blog - 01/30/2015 - 01:30]
[Blog - 09/17/2014 - 03:03]
[News - 08/28/2014 - 09:34]
MS saved 100 by removing ...
MS saved 100 by removing the Kinect2 from the XBox bundle, but to buy it separately is 150. To buy what is presumably pretty much exactly the same thing but with slight tweaks for the PC is 200. I can see why it would be slightly more expensive to buy ...