tony oakden's Blog
The first in what will probably be a very short series of articles debunking some of the popular gaming myths,
#1 Why the popular idea that giving games away for free and making money out of "added value" content is not the future for game monetization
The Rock Paper Scissors game design analogy and why most game designers are missing the point
A novel theory for why people enjoy playing games based on players need to take risks without the real world associated cost.
I've been thinking about the different phases in the design process I follow when designing games. I've got a novel handle on it. I think it's possible to think of each phase in the process as a person with a different personality.
tony oakden's Comments
[Blog - 06/22/2016 - 10:24]
I enjoyed reading this article ...
I enjoyed reading this article and found it quite inspirational. I have an eleven year old son who is obsessed with games and I 've tried on a few occasions to get him interested in making games. We 've had some success but never got as far as making something ...
[News - 04/12/2016 - 04:07]
To put this into context ...
To put this into context do we know how much the Benz has made out of Rockstar so far One suspects he 's probably not destitute, living in a cardboard box under a bridge somewhere... It 's true what they say, money does not make you happy.
[News - 03/29/2016 - 12:02]
This makes me rather angry. ...
This makes me rather angry. There are a lot of things wrong with electronic media and it 's distribution in Australia, the protectionist policies of the distributors, the over pricing, the ridiculous censorship laws, they are all problems. Valves refund policy wasn 't really an issues for gamer 's here ...
[News - 02/11/2016 - 04:00]
Great article. It 's always ...
Great article. It 's always good to read something written by someone who is obviously passionate about their subject and has put some effort into research.
[News - 01/27/2016 - 04:02]
This is my favorite game ...
This is my favorite game of the last twelve months. extraordinarily clever, well written, produced, but most of all it is is fun to play. Which I find is unusual for these sorts of games.
[News - 07/01/2015 - 04:02]