Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
August 2, 2015
arrowPress Releases
August 2, 2015
PR Newswire
View All
View All     Submit Event






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

tony oakden's Comments

Comment In: [Blog - 08/11/2014 - 02:51]

I 'd love to know ...

I 'd love to know more about this, I have my own webside but have no idea how to start using this. Any chance of a tutorial or at least links to tried and tested tutorials which I can trust

Comment In: [News - 07/24/2014 - 05:50]

spot on The trouble is ...

spot on The trouble is of course that curating a store costs a lot of money and creates it 's own problems. But if Apple want to see better products on their store, and get more revenue from them which is obviously what this is about , then they need ...

Comment In: [Blog - 06/04/2014 - 10:02]

How I wish I 'd ...

How I wish I 'd made 20,000 from my mobile games. Or even a 1,000 : Most developers don 't come even close to this sort of figure. Well done :

Comment In: [News - 05/13/2014 - 02:37]

they are cutting back on ...

they are cutting back on everything, but it 's a shame they 've taken away the grant.

Comment In: [News - 05/07/2014 - 03:35]

It 's the lack of ...

It 's the lack of a killer launch title which has hurt the console. It 's too late unfortunately and I 'm sure the ground Nintendo lost can never be made up now. Even if Mario Kart 8 is totally amazing it 's not going to change people perception that ...

Comment In: [Blog - 04/02/2014 - 06:40]

I thought this was a ...

I thought this was a really interesting post. I look forward to playing your game when it comes out.

Comment In: [News - 01/28/2014 - 08:00]

I think Kutaragi 's influence ...

I think Kutaragi 's influence is massive but it has been a bit of a mixed bag in terms of what he has done for Sony in terms of financial success. The original playstation was an amazing achievement but from a developers POV PS2 was not a good machine and ...

Comment In: [Blog - 01/06/2014 - 04:43]

Particularly true of mobile games ...

Particularly true of mobile games for all the reasons the author mentions. Any indie considering a mobile game should read this article really carefully and take note. Producing in game tutorials is, time consuming, difficult and very frustrating for a programmer to do, but without them your mobile game is ...

Comment In: [Blog - 12/12/2013 - 01:06]

IMO unless you have an ...

IMO unless you have an active install base in the order of 100,000s, advertising is a waste of time and effort. Most indie developers are unlikely to recoup the cost of the plug in let alone the many hours of work required in integrating it into their apps and setting ...

Comment In: [Blog - 12/10/2013 - 07:30]

I agree with this article ...

I agree with this article up to this point: There are exceptions and caveats though: r n r nThere are no exceptions IMO. If you want your game to get noticed it needs to look completely different or do something completely different. Otherwise indie developers are basically just taking part ...

[Previous] | [Next]