Tony Yotes's Blog
I am Tony Yotes of Yotes Games. I am a college student and indie developer and I'm writing a blog to show other young hopefuls and current indies alike how and why I make games. I write staus reports every week listing the progress I've made on my current project and every day I post about a philosophy, tell a story, detail a past project, or talk about a game that influences me as a game designer.
Visit www.yotesgames.com to follow all my crazy adventures and look at my current and future projects as I build up the experience I need in order to make my dream game.
Yearly game projects are underway at the Pennsylvania College of Technology in the Gaming & Simulation program. This blog documents the story of one group's efforts to make the best game the college has ever seen and set an example for future students.
When Google is the greatest learning tool on Earth, and it's available for free, why is college still mandatory? I learn more in one afternoon outside of class than I do in a week. Who cares where you learned to do a job as long you can do it right?
I'm finally working on a game I would love to play for the first time. Until now my mobile titles have been practice to teach me the development process. I'm running a blog with daily updates on progress toward completing the game of my dreams.
Here is a look at the basic things you'll find if you try to implement leaderboards and achievements in your mobile apps for the first time.
Back in 12th grade I promised I'd spend my college years becoming the best game developer I possibly could. Lately the thought of just how hard I'm working compared to my peers has been occupying my mind. I wonder if that's a good choice...
I've spent my first two years at college practicing game development. All because school can't be responsible for giving me experience. I've made 3 games so far and I'm putting everything I learned into the 4th. After this one I'll be going all out...
I started my very own game development blog 20 weeks ago and watched it evolve over time into something I'm very proud of. This is another weekly recording of what development tasks I did this week and a look into how my games are selling.
Tony Yotes's Comments
[Blog - 03/09/2014 - 12:33]
You two have given me ...
You two have given me some good advice to think about. Thank you for that. It really would be helpful to just try harder to stay optimistic about the situation and use my last 3 open electives wisely.
[Blog - 02/18/2014 - 04:18]
Thanks for this post. I ...
Thanks for this post. I 've been living by advice similar to this and am just now reaching a point where I 'm trying collaboration. I 've made a few small apps before and now I want to try a big project. I 'll be looking for musicians later this ...
[Blog - 02/12/2014 - 12:44]
[Blog - 01/31/2014 - 12:07]
I like seeing new things ...
I like seeing new things top the charts. It 's inspirational and makes the top 25 list seem less permanent. r nMy only frustrations come from family and friends acting like I should make a game like that, thinking I can spit out a million dollars with just a few ...
[News - 01/21/2014 - 08:08]
[Blog - 12/23/2013 - 12:03]
I use a custom shader ...
I use a custom shader I found on Google called Somian. All the others produced off colors for the transparent PNGs I used. The performances fine on my phone with 512 MB RAM.