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December 14, 2018
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Travis Johnston's Blog   Expert Blogs

 

Senior Lead Developer at Microsoft, 11 Years in the game industry

 

Expert Blogs

Posted by Travis Johnston on Sat, 21 Aug 2010 11:20:00 EDT in Design
Looking at calibrating games to peoples' reaction time so games can include a larger age range of the market segment and not lose the gamers that are already playing as they age.


Posted by Travis Johnston on Fri, 07 Aug 2009 05:42:00 EDT in Production
Gameplay testing is so hard to pull off for console games that it is not done nearly enough and ends up being of limited use for most developers. With some support from console manufacturers we could have millions of tester and instant results.


Posted by Travis Johnston on Fri, 22 May 2009 05:33:00 EDT in Programming
Some thoughts on why you should never stop interviewing, why less interviews can be better and the often overlooked preparation for each interview.



Travis Johnston's Comments

Comment In: [Blog - 08/21/2010 - 11:20]

Thanks for the feedback, I ...

Thanks for the feedback, I can only answer the making part of your question. Sound and motion control testing part into the engine 2 days. Modifying the game systems to account for delays 3.5 days Fine motion control auto aiming 1.5 days Would vary on the complexity of your engine ...

Comment In: [Blog - 08/07/2009 - 05:42]

I remember those beta tests, ...

I remember those beta tests, the costs and the lead times on them were so big that they were hard for the average developer to take advantage of. Since you could not download patches it was a once shot and that limited the kind of testing you could do with ...

Comment In: [Blog - 05/22/2009 - 05:33]

Dirk and Jason I agree ...

Dirk and Jason I agree with your concerns. I would hate to see companies get flooded with interviewee's that were just effectively costing them money. How serious they are should come out in the first 2 min of a phone interview. There has to be a happy medium between company ...