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Challenge in Games: Everyone Hates Nathan |
| Posted by Trent Polack on Mon, 13 Apr 2009 02:00:00 EDT in
Game Design
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| A discussion which attempts to strike a formal difference between challenge in games and the misapplication of challenge (frustration) through Insomniac's Resistance 2. |
| Read More... | 8 Comments |
An Economy of Fun  |
| Posted by Trent Polack on Mon, 23 Mar 2009 10:43:00 EDT in
Game Design
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| A "brief" comparison of the benefits of a truly emergent and open-ended game design and structure as opposed to a game of a more traditional, Hollywood-inspired structure. |
| Read More... | 3 Comments |
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Things That Suck About the Magnetic Butterfly Public Prototype |
| Posted by Trent Polack on Wed, 04 Mar 2009 06:22:00 EST in
Game Design
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| I released a prototype of my Unity-made physics game prototype: Magnetic Butterfly. It sucks. It's also about a butterfly with an enormous wrecking ball attached to it.
Basically, it's a prototype game design and it needs comments and feedback. |
| Read More... | 1 Comments |