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Trent Polack's Blog   Expert Blogs

 

Hi, I'm Trent Polack (@mittense on twitter). I make video games as a Creative Director at Team Chaos, where we released a whole bunch of mobile games like Dragon Academy, Cat vs. Aliens, I Dig It: Journey to the Core, Flappy Stache, Enigmo: Explore, and Elements: Broken Lands. Before that, I worked as a Senior Designer on various projects at LightBox Interactive as well as spending years on Starhawk.

In the past, I was a game developer at Stardock Entertainment where I worked on Galactic Civilizations 2: Twilight of the Arnor, The Political Machine 2008, and Demigod. I was also involved with a large amount of the development of Elemental: War of Magic. Ive also worked as a programmer working on satellite monitoring programs, a game journalist, an author, a door-to-door salesman, a PR dude, and a grocery bag boy. That last one is really the highlight of my career, I think.

 

Expert Blogs

After two months of work following the Space Cowboy Game Jam, SPACE COLORS is finally preparing for release on August 7th on the iOS App Store.


Posted by Trent Polack on Sat, 05 Jul 2014 03:52:00 EDT in Design, Programming, Art, Console/PC, Indie, Smartphone/Tablet
The development process for starting a fully dynamic voxel-based toybox tank game in Unity and all of the technical challenges that have arisen so far.


Posted by Trent Polack on Wed, 02 Jul 2014 06:32:00 EDT in Design, Programming, Console/PC, Social/Online
A post about how I started out writing graphics programming books, then wanted to be a high school english teacher, then became a PC game/engine programmer, then a designer for a AAA game studio, and now a creative director of a mobile game studio.


Since initially starting SPACE COLORS as part of the Space Cowboy Game Jam, I expanded it to a full product intended for release on the iOS App Store; an integral part of this process is, unsurprisingly, getting a wide variety of feedback along the way.


Posted by Trent Polack on Wed, 04 Jun 2014 02:54:00 EDT in Design, Programming, Production, Console/PC, Smartphone/Tablet
SPACE COLORS is a shmup/rpg/roguelike that I'm making in my spare time, and since it's kind of a weird thing, I'm making the early development of the game as open as possible to a bunch of people before locking it down for alpha as I prepare for release.


Posted by Trent Polack on Thu, 08 May 2014 01:14:00 EDT in Business/Marketing, Design, Production, Smartphone/Tablet
About nine months ago, our team launched a puzzle/adventure/rpg Hatch-3 game called Dragon Academy. It's been kind of amazing to see how the game has evolved in the time since our initial launch.



Trent Polack's Comments

Comment In: [Blog - 07/02/2014 - 06:32]

Thanks, Harvard miss you xoxoxo ...

Thanks, Harvard miss you xoxoxo trent

Comment In: [Blog - 06/30/2014 - 10:12]

Thanks I 'm glad someone ...

Thanks I 'm glad someone found my ramblings useful/helpful.

Comment In: [Blog - 04/29/2014 - 12:41]

I went into the CS ...

I went into the CS program having a pretty decent handle on C/C , so the intro classes weren 't particularly challenging and I had a hard time staying interested in them. I also found the entire environment at least at the University of Michigan, where I went to be ...

Comment In: [Feature - 10/12/2010 - 04:40]

The only time I really ...

The only time I really think about social game developers as being different from traditional game developers is when an article attempts to create this division between the two. So maybe that could stop happening

Comment In: [News - 08/04/2010 - 08:26]

Sexism and chauvinism are generally ...

Sexism and chauvinism are generally negative traits that do or do not define you as a human being. Not being those things is not being politically correct, it's just being decent.

Comment In: [News - 07/22/2010 - 08:04]

YES. ...

YES.