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February 25, 2017
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Trent Polack's Blog   Expert Blogs

 

Hi, I’m Trent Polack (@mittense on twitter). I’m currently helping to save the world from East Lansing, MI as a Lead Experience Developer at planet3. I’m also the Founder of Joy Machine, LLC where we make games that are simply really fun.

I used to make video games as a Senior VFX Artist and Technical Artist working on Crowfall.

Before that, I was Creative Director and Executive Producer at Team Chaos, working on games like SUPERCHROMARooster Teeth vs. ZombiensLoot RaidersSPACE COLORSDragon RaidersCat vs. AliensDragon Academy, and Elements: Broken Lands.

And even before that, I worked as a Senior Designer on various projects at LightBox Interactive as well as spending years on Starhawk and the initial design/development of Plundernauts.

In the past, I was a game developer at Stardock Entertainment where I worked on Galactic Civilizations 2: Twilight of the ArnorSins of a Solar EmpireThe Political Machine 2008, and Demigod. I was also involved with a large amount of the development of Elemental: War of Magic. I’ve also worked as a programmer working on satellite monitoring programs, a game journalist, an author, a door-to-door salesman, a PR dude, and a grocery bag boy. That last one is really the highlight of my career, I think.

I have a degree in English (with a focus on Creative Writing, Computer Science, and Secondary Education) from the University of Michigan.

I write a whole bunch about bunches of things. In the past, I have been known to write entire books such as Focus on 3D Terrain Programming. I also coauthored Graphics Programming Methods and Game Programming: Tricks of the Trade.

 

Expert Blogs

Posted by Trent Polack on Tue, 07 Feb 2017 10:45:00 EST in Design, Programming, Production, Console/PC, Indie
Sometimes, a CEO/Technical Director/Creative Director/Rendering Dev/Engine Dev/Game Designer just needs to talk about making a holistic systems-first design process on a mech-based video game.


Posted by Trent Polack on Thu, 22 Dec 2016 10:48:00 EST in Programming, Art, Console/PC
The many joys of NVIDIA GameWorks' HBAO+ and its... Multiple distributions and different integrations.


Posted by Trent Polack on Thu, 22 Dec 2016 10:44:00 EST in Design, Console/PC
This is the only design post of the year 2016 to actually bring up F.E.A.R. 3. I'm pretty sure. Also more about serious systems-first game design and production.


Posted by Trent Polack on Tue, 22 Nov 2016 09:53:00 EST in Business/Marketing, Design, Console/PC, Indie
Some people think in terms of narrative, some in terms of atmosphere, some in terms of emotions. I think in terms of systems. Maybe I'm a robot?


Posted by Trent Polack on Wed, 02 Nov 2016 04:37:00 EDT in Programming, Production, Console/PC, Indie
A summary of the measures and systems I put into place to ensure a good, reliable, stable workflow for working on my game in my custom fork of Unreal Engine 4.


Posted by Trent Polack on Mon, 24 Oct 2016 10:06:00 EDT in Business/Marketing, Design, Programming, Production, Console/PC, Indie
Steel Harvest is a game I'm making that I really want to start getting people involved in and excited about. This isn't a dev blog post, but it'll lead to a whole bunch down the road.



Trent Polack's Comments

Comment In: [Blog - 02/07/2017 - 10:45]

Yeah, I totally hear where ...

Yeah, I totally hear where you 're coming from. I actually spent a lot of time going back and forth on this I decided on the pixel-perfect aiming for a few reasons: r n r n- For one thing, it 's not true pixel-perfect aim. What I mean is that ...

Comment In: [Blog - 12/22/2016 - 10:48]

If you get access to ...

If you get access to the GameWorks Github repository NVIDIA is generally pretty quick with requests , you can find the beginnings of the integration into UE4 in the VXGI repo. r n r nAnd from there you can just e-mail me trent@joy-machine.com and I 'll help you from there. ...

Comment In: [Blog - 05/14/2015 - 02:14]

I don 't do philosophical. ...

I don 't do philosophical. I do old testament god wrath.

Comment In: [Blog - 02/18/2015 - 10:53]

Yeah, I 'm incredibly interested ...

Yeah, I 'm incredibly interested to see how co-op changes the game dynamic. I just did a mission without my Felynes this morning and it felt so barren and empty and sad. :

Comment In: [Blog - 09/06/2014 - 09:02]

I think the only group ...

I think the only group I painted with the same brush are the harassers. r n r nBut this: gamergate is about the ingrained nepotism and back door dealings that have soaked into every part of gaming journalism over the last decade. is such an odd statement to me. Is ...

Comment In: [Blog - 07/02/2014 - 06:32]

Thanks, Harvard miss you xoxoxo ...

Thanks, Harvard miss you xoxoxo trent