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Trevor Hilz's Blog

 

Hey there!

My name is Trevor Hilz. I'm currently a Production Student at The Guildhall at SMU! I have two bachelor degrees in International Business and Economics and am learning to apply my past knowledge in business and my current education at SMU to better myself as a Producer for the gaming industry!

Trevor Hilz

 

Member Blogs

Posted by Trevor Hilz on Mon, 16 Dec 2013 09:35:00 EST in Production, Console/PC, Indie
A post mortem over the game, Midgard Saga, an isometric tactical role playing game with radial movement. Based loosely on Norse mythology, players control a group of four vikings on their quest for the ultimate pillage as they climb from


Posted by Trevor Hilz on Wed, 20 Nov 2013 11:05:00 EST in Production, Console/PC, Indie
This is a post about the difficulty of finding proper play testers for indie games, and how we've attempted to find more testers.


Posted by Trevor Hilz on Wed, 09 Oct 2013 11:59:00 EDT in Production, Console/PC
This is a blog for my team's game, Midgard Saga, a student team from The Guildhall at SMU. This article in particular reviews our switch to Kanban, why we chose to do it, and our current results.


Posted by Trevor Hilz on Wed, 09 Oct 2013 07:24:00 EDT in Business/Marketing, Production, Console/PC, Smartphone/Tablet
My name is Trevor Hilz and I'm currently studying my Master's of Interactive Technology in Production at The Guildhall at SMU. If you could take a moment to read my plea and help me out, I would be eternally grateful! :)


Posted by Trevor Hilz on Fri, 07 Dec 2012 01:11:00 EST in Production, Console/PC
A short postmortem of what went right, what went wrong, and what the team learned during the development of Fat Ninja.


Posted by Trevor Hilz on Thu, 06 Dec 2012 01:09:00 EST in Production, Console/PC
A short postmortem of what went right, what went wrong, and what the team learned during the development of Lunacy.



Trevor Hilz's Comments

Comment In: [Blog - 11/08/2012 - 05:29]

Thanks very much for the ...

Thanks very much for the comments and praise r n r nYou 're absolutely correct about the time frame of sprints. The most I have heard is 30 day intervals, with many organizations using two week sprints as the norm. Scrum is really a fantastic process to use in development ...

Comment In: [Blog - 11/01/2012 - 05:15]

It wasn 't that I ...

It wasn 't that I intentionally was ignorant to the idea, but as a new developer you don 't know, what you don 't know and I discovered important practices as I experience the game development processes