My Message close
GAME JOBS
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
May 19, 2013
 
Sony Computer Entertainment America LLC
Sr. Network Systems Engineer
 
Amazon Game Studios
Sr. Game Designer
 
Treyarch / Activision
Technical Animator
 
Amazon Game Studios
Quality Assurance Manager
 
Amazon Game Studios
Lead 3D Environment Artist
 
Amazon Game Studios
Game Graphics Engineer
spacer
Blogs

Trevor Hilz's Blog

Hey there!

My name is Trevor Hilz. I'm currently a Production Student at The Guildhall at SMU! I have two bachelor degrees in International Business and Economics and am learning to apply my past knowledge in business and my current education at SMU to better myself as a Producer for the gaming industry!

Trevor Hilz

Member Blogs

Fat Ninja - Postmortem
Posted by Trevor Hilz on Fri, 07 Dec 2012 01:11:00 EST in Production, Console/PC
A short postmortem of what went right, what went wrong, and what the team learned during the development of Fat Ninja.
Read More... | 1 Comments

Lunacy - Postmortem
Posted by Trevor Hilz on Thu, 06 Dec 2012 01:09:00 EST in Console/PC, Production
A short postmortem of what went right, what went wrong, and what the team learned during the development of Lunacy.
Read More... | 2 Comments

Chronoception - Postmortem
Posted by Trevor Hilz on Wed, 05 Dec 2012 01:05:00 EST in Production, Console/PC
A short postmortem of what went right, what went wrong, and what the team learned in the development of Chronoception
Read More... | 1 Comments

The Bug Tracking Process
Posted by Trevor Hilz on Wed, 14 Nov 2012 12:21:00 EST in Production, Console/PC
An introduction to bug tracking processes, why they are important, and how to properly use them.
Read More... | 1 Comments

Sprint Retrospectives  Featured Blogs
Posted by Trevor Hilz on Thu, 08 Nov 2012 05:29:00 EST in Production, Console/PC
An overview of what sprint retrospectives are and why to conduct them with your team.
Read More... | 5 Comments

What Source Control Is To Me
Posted by Trevor Hilz on Thu, 01 Nov 2012 05:15:00 EDT in Production, Console/PC
A short blog about source control from the view point of a growing and learning developer in the video game industry!
Read More... | 2 Comments

[More Trevor Hilz Blogs]   

Trevor Hilz's Comments

Comment In: Sprint Retrospectives [Blog - 11/08/2012 - 05:29]

Thanks very much for the ...

Thanks very much for the comments and praise r n r nYou 're absolutely correct about the time frame of sprints. The most I have heard is 30 day intervals, with many organizations using two week sprints as the norm. Scrum is really a fantastic process to use in development ...

Comment In: What Source Control Is To Me [Blog - 11/01/2012 - 05:15]

It wasn 't that I ...

It wasn 't that I intentionally was ignorant to the idea, but as a new developer you don 't know, what you don 't know and I discovered important practices as I experience the game development processes

   

UBM Tech