Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 18, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse

If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Tuomas Erikoinen's Blog


Founder & Main Monkey @ Part Time Monkey, an indie mobile game studio based in Finland, Helsinki.


Member Blogs

Posted by Tuomas Erikoinen on Mon, 02 Apr 2018 06:33:00 EDT in Audio, Design, Programming, Production, Art
I often get asked how I develop games so fast with high quality. Usually I shrug my shoulders and give an "I don't know" answer because it's half the truth, and I don't want to sound like a know-it-all fool. I'll try to put it in words.

Tuomas Erikoinen's Comments

Comment In: [Blog - 04/02/2018 - 06:33]

Thanks for the reply r ...

Thanks for the reply r n r nI do agree that if you have really good, fitting and unique audio, it adds to the polish-factor, but IMO you get such high quality stuff on and the likes, that the time/money spent vs. result is not worth it. I 'm ...