Tyler Glaiel's Blog
Programmer. Game Designer. I made Closure, The Basement Collection, like 60 flash games back in the day, and am working on Bombernauts currently.
It’s hard to make a living making games.
Rock Paper Shotgun recently posted an interview with Peter Molyneux that made me feel a bit weird and I'd like to explain why
A tech post about how I made the crop circle effect in Bombernauts (also know as a visibility circle, or a cutout circle).
A post about some of the game design philosophy for my upcoming game, Bombernauts, and ways to think about how to limit things in game design.
I decided to learn Unity this year and make some games in it, after hearing so much about it, and I figure I'd share my thoughts on it for anyone interested.
I've been experimenting with this special AI pathfinding thing for a while now, and finally decided to merge it into a game. It's a very simple type of AI with a lot of emergent behaviors built in to it
Tyler Glaiel's Comments
[Blog - 09/15/2015 - 02:50]
[Blog - 08/15/2013 - 06:43]
[Blog - 10/07/2012 - 08:15]
You can seed multiple targets ...
You can seed multiple targets into the initial pathfinding queue, they 'll find the closest one. You can vary their initial weights too to give stuff priority. Its not the same as seeking out specific targers, but I 'd rather focus on what CAN I do with this pathfinding stuff, ...
[News - 02/10/2012 - 07:58]
Congrats to the rest of ...
Congrats to the rest of the finalists and winners too this was a great competition with some great games in it.
[News - 01/19/2012 - 07:04]
[News - 04/26/2011 - 04:37]
perhaps they denied responsibility because ...
perhaps they denied responsibility because there's some serious legal consequences if they get caught this time because of stealing credit card info. As with the gawker incident, it really pisses me off that these attacks end up hurting the innocent user far more than big evil corporation they're trying to ...