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Tyler Glaiel's Blog   Expert Blogs

 

Programmer. Game Designer. I made Closure, The Basement Collection, Bombernauts, like 60 flash games back in the day, and a bunch of yet-to-be-released secret projects.

tylerglaiel.com

 

Expert Blogs

Posted by Tyler Glaiel on Mon, 04 Jan 2016 01:31:00 EST in Business/Marketing, Production, Console/PC, Indie
No, this is not a list of my most anticipated games, but a list of changes I'd like to see to Steam as a platform and marketplace to make it better for both consumers and developers.


Posted by Tyler Glaiel on Tue, 15 Sep 2015 02:50:00 EDT in Business/Marketing, Production, Console/PC, Serious, Indie
It’s hard to make a living making games.


Posted by Tyler Glaiel on Fri, 13 Feb 2015 02:02:00 EST in Business/Marketing, Design, Production, Serious, Indie
Rock Paper Shotgun recently posted an interview with Peter Molyneux that made me feel a bit weird and I'd like to explain why


Posted by Tyler Glaiel on Tue, 28 Jan 2014 05:25:00 EST in Programming, Art, Console/PC, Indie, Social/Online
A tech post about how I made the crop circle effect in Bombernauts (also know as a visibility circle, or a cutout circle).


Posted by Tyler Glaiel on Mon, 20 Jan 2014 05:21:00 EST in Design, Indie
A post about some of the game design philosophy for my upcoming game, Bombernauts, and ways to think about how to limit things in game design.


Posted by Tyler Glaiel on Thu, 15 Aug 2013 06:43:00 EDT in Programming
I decided to learn Unity this year and make some games in it, after hearing so much about it, and I figure I'd share my thoughts on it for anyone interested.



Tyler Glaiel's Comments

Comment In: [Blog - 01/20/2016 - 01:14]

As the writer of the ...

As the writer of the article you were giving a response to, I think you kind of missed my point about reviews. r n r nGamifying reviews would specifically result in MORE reviews, not better quality reviews. This was the point. I want the score to better reflect what most ...

Comment In: [Blog - 09/15/2015 - 02:50]

Getting platform holders to accept ...

Getting platform holders to accept your game back in the day was a challenge outside development too.

Comment In: [Blog - 08/15/2013 - 06:43]

knowing the technical limitations for ...

knowing the technical limitations for why something doesn 't work doesn 't make it less frustrating

Comment In: [Blog - 10/07/2012 - 08:15]

You can seed multiple targets ...

You can seed multiple targets into the initial pathfinding queue, they 'll find the closest one. You can vary their initial weights too to give stuff priority. Its not the same as seeking out specific targers, but I 'd rather focus on what CAN I do with this pathfinding stuff, ...

Comment In: [News - 02/10/2012 - 07:58]

Congrats to the rest of ...

Congrats to the rest of the finalists and winners too this was a great competition with some great games in it.

Comment In: [News - 01/19/2012 - 07:04]

Closure leads nominations for Indie ...

Closure leads nominations for Indie Game Challenge my 100 non-biased fix for your title