Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
April 24, 2014
arrowPress Releases
April 24, 2014
PR Newswire
View All
View All     Submit Event





If you enjoy reading this site, you might also want to check out these UBM TechWeb sites:


 

Tyler Glaiel's Blog   Expert Blogs

 

Hey, my name is Tyler Glaiel. I started programming Flash games when I was 11, and have placed most of my games on my site and Newgrounds (http://www.glaielgames.com/games.php), ranging from the crappy "first games" and experiments to recent critically-acclaimed works such as Aether and Closure.

Currently I am still working on pushing the boundaries of Flash Games, but also beginning to venture out and do some larger standalone games (including a new version of Closure, www.closuregame.com/blog).

I really wish to help evolve the medium, exploring original gameplay mechanics and storytelling mechanisms in my works. I enjoy what I do, and am proud to say that I've never held a "real" job, even throughout high school.

Expect to see more of me in the future, I'm only 19 and just getting started!

 

Expert Blogs

Posted by Tyler Glaiel on Tue, 28 Jan 2014 05:25:00 EST in Programming, Art, Console/PC, Indie, Social/Online
A tech post about how I made the crop circle effect in Bombernauts (also know as a visibility circle, or a cutout circle).


Posted by Tyler Glaiel on Mon, 20 Jan 2014 05:21:00 EST in Design, Indie
A post about some of the game design philosophy for my upcoming game, Bombernauts, and ways to think about how to limit things in game design.


Posted by Tyler Glaiel on Thu, 15 Aug 2013 06:43:00 EDT in Programming
I decided to learn Unity this year and make some games in it, after hearing so much about it, and I figure I'd share my thoughts on it for anyone interested.


Posted by Tyler Glaiel on Sun, 07 Oct 2012 08:15:00 EDT in Programming
I've been experimenting with this special AI pathfinding thing for a while now, and finally decided to merge it into a game. It's a very simple type of AI with a lot of emergent behaviors built in to it


Posted by Tyler Glaiel on Sun, 26 Feb 2012 11:35:00 EST in Design
In light of the recent annual IGF controversy/drama going around, I figure I should expand and clarify a point I've continually made every time the yearly IGF drama comes up.


Posted by Tyler Glaiel on Sun, 17 Oct 2010 04:34:00 EDT in
I dropped out of school a few months ago. I cover why I made that decision in this post.



Tyler Glaiel's Comments

Comment In: [Blog - 08/15/2013 - 06:43]

knowing the technical limitations for ...

knowing the technical limitations for why something doesn 't work doesn 't make it less frustrating

Comment In: [Blog - 10/07/2012 - 08:15]

You can seed multiple targets ...

You can seed multiple targets into the initial pathfinding queue, they 'll find the closest one. You can vary their initial weights too to give stuff priority. Its not the same as seeking out specific targers, but I 'd rather focus on what CAN I do with this pathfinding stuff, ...

Comment In: [News - 02/10/2012 - 07:58]

Congrats to the rest of ...

Congrats to the rest of the finalists and winners too this was a great competition with some great games in it.

Comment In: [News - 01/19/2012 - 07:04]

Closure leads nominations for Indie ...

Closure leads nominations for Indie Game Challenge my 100 non-biased fix for your title

Comment In: [News - 04/26/2011 - 04:37]

perhaps they denied responsibility because ...

perhaps they denied responsibility because there's some serious legal consequences if they get caught this time because of stealing credit card info. As with the gawker incident, it really pisses me off that these attacks end up hurting the innocent user far more than big evil corporation they're trying to ...

Comment In: [News - 03/28/2011 - 05:46]

and they overlapped the ipad2 ...

and they overlapped the ipad2 announcement with GDC. WTF apple.