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Tyler Glaiel's Comments
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Comment In: The Games of the Decade (plus one year): 2000-2010 [Blog - 12/31/2010 - 04:36]
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in that case why pick ... in that case why pick GTAIII over GTAIV |
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Comment In: Backtracking and Non-Essential Areas [Blog - 12/22/2010 - 06:15]
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Prime had a fine story, ... Prime had a fine story, you discovered it through exploration scans which perfectly fits with the exploration aspect of the game. |
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Comment In: iOS: Thoughts on Objective-C For Games [Blog - 12/21/2010 - 07:48]
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My solution: name the file ... My solution: name the file .mm, code everything in c . Multitouch and accelerometer input and such which you need to have in obj-c, simply have them finagle the data into a c -friendly format and return it. Granted I havent done much IOS programming since a couple years ago, ... |
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Comment In: Rumble in the Bronze - Child's Play SC2 Fundraiser [Blog - 12/01/2010 - 07:16]
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I say letting people place ... I say letting people place bets would probably draw a much larger crowd of donors is that illegal if its for charity |
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Comment In: Opinion: Hecker On 'Me And The Wii' [News - 11/24/2010 - 03:04]
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4 Make good innovative titles ... 4 Make good innovative titles that push the envelope of what games can be that are also fun at the same time spyparty 5 Share years of first hand technical experience online in the form of articles and tutorials that benefit almost every less experienced programmer |
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Comment In: Chance, Probability, Luck, Percentage calculation for games. [Blog - 11/23/2010 - 02:23]
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Yes, I suppose the I ... Yes, I suppose the I rolled 8, 12, 1, 2, 1, 18, 20, 4, 13, 13, 7, 19, 17, 20, 6, 9, 8, 14, 17, 2 doesn't have the same impact |
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Comment In: Why School Wasn't Right For Me [Blog - 10/17/2010 - 04:34]
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I DO teach myself business, ... I DO teach myself business, math, science, philosophy, politics, and history on my own in small chunks. I can't stand literature though, but I'm practicing writing all the time it's why I've been blogging. When I'm writing about a subject I actually care about, I tend to do well. If ... |
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Comment In: Type Safe Flags in C++ [Blog - 10/03/2010 - 06:05]
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It does seem a bit ... It does seem a bit lolpun excessive for flags. Are you trying to save memory at all by forcing flags into a char if there's only 8 of them It's going to be aligned to a 4-byte boundary in memory anyway, so why not save those wasted 3 bytes for ... |
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Comment In: Why Not More Game Designers From Visual Arts Backgrounds? [Blog - 09/14/2010 - 08:38]
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Simple: A programmer can make ... Simple: A programmer can make a game by himself without knowing how to do art. An artist cannot make a game by himself without knowing how to program. There's exceptions to the rules and tools like game maker muddy that rule up a little bit too, but it's a fairly ... |
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