Our Properties: Gamasutra GameCareerGuide IndieGames Indie Royale GDC IGF Game Developer Magazine GAO
My Message close
Latest News
spacer View All spacer
 
February 10, 2012
 
Road to the IGF: Lucky Frame's Pugs Luv Beats
 
Analyst questions validity of unusual January NPD results [10]
 
Blizzard opposes Valve Dota name registration
spacer
Latest Features
spacer View All spacer
 
February 10, 2012
 
arrow Virtual Goods - An Excerpt from Social Game Design: Monetization Methods and Mechanics
 
arrow Principles of an Indie Game Bottom Feeder [20]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
February 10, 2012
 
Vicarious Visions / Activision
FX Artist-Vicarious Visions
 
Toys for Bob / Activision
Senior Programmer
 
Toys for Bob / Activision
Lead Programmer
 
Sony Computer Entertainment America LLC
Senior DevSuite Web Administrator
 
Sony Computer Entertainment America LLC
Senior Staff Software Application Engineer
 
Vicarious Visions / Activision
Tools Engineer-Vicarious Visions
spacer
Blogs

Tyler Glaiel's Comments

Comment In: The Games of the Decade (plus one year): 2000-2010 [Blog - 12/31/2010 - 04:36]

in that case why pick ...

in that case why pick GTAIII over GTAIV

Comment In: Backtracking and Non-Essential Areas [Blog - 12/22/2010 - 06:15]

Prime had a fine story, ...

Prime had a fine story, you discovered it through exploration scans which perfectly fits with the exploration aspect of the game.

Comment In: Gamasutra's Best Of 2010: Top 5 Console Downloadable Games [News - 12/24/2010 - 02:48]

did you play it ...

did you play it

Comment In: iOS: Thoughts on Objective-C For Games [Blog - 12/21/2010 - 07:48]

My solution: name the file ...

My solution: name the file .mm, code everything in c . Multitouch and accelerometer input and such which you need to have in obj-c, simply have them finagle the data into a c -friendly format and return it. Granted I havent done much IOS programming since a couple years ago, ...

Comment In: Rumble in the Bronze - Child's Play SC2 Fundraiser [Blog - 12/01/2010 - 07:16]

I say letting people place ...

I say letting people place bets would probably draw a much larger crowd of donors is that illegal if its for charity

Comment In: Opinion: Hecker On 'Me And The Wii' [News - 11/24/2010 - 03:04]

4 Make good innovative titles ...

4 Make good innovative titles that push the envelope of what games can be that are also fun at the same time spyparty 5 Share years of first hand technical experience online in the form of articles and tutorials that benefit almost every less experienced programmer

Comment In: Chance, Probability, Luck, Percentage calculation for games. [Blog - 11/23/2010 - 02:23]

Yes, I suppose the I ...

Yes, I suppose the I rolled 8, 12, 1, 2, 1, 18, 20, 4, 13, 13, 7, 19, 17, 20, 6, 9, 8, 14, 17, 2 doesn't have the same impact

Comment In: Why School Wasn't Right For Me [Blog - 10/17/2010 - 04:34]

I DO teach myself business, ...

I DO teach myself business, math, science, philosophy, politics, and history on my own in small chunks. I can't stand literature though, but I'm practicing writing all the time it's why I've been blogging. When I'm writing about a subject I actually care about, I tend to do well. If ...

Comment In: Type Safe Flags in C++ [Blog - 10/03/2010 - 06:05]

It does seem a bit ...

It does seem a bit lolpun excessive for flags. Are you trying to save memory at all by forcing flags into a char if there's only 8 of them It's going to be aligned to a 4-byte boundary in memory anyway, so why not save those wasted 3 bytes for ...

Comment In: Why Not More Game Designers From Visual Arts Backgrounds? [Blog - 09/14/2010 - 08:38]

Simple: A programmer can make ...

Simple: A programmer can make a game by himself without knowing how to do art. An artist cannot make a game by himself without knowing how to program. There's exceptions to the rules and tools like game maker muddy that rule up a little bit too, but it's a fairly ...

[Previous] | [Next]   

UBM Techweb
Game Network
Game Developers Conference | GDC Europe | GDC Online | GDC China | Gamasutra | Game Developer Magazine | Game Advertising Online
Game Career Guide | Independent Games Festival | Indie Royale | IndieGames

Other UBM TechWeb Networks
Business Technology | Business Technology Events | Telecommunications & Communications Providers

Privacy Policy | Terms of Service | Contact Us | Copyright © UBM TechWeb, All Rights Reserved.