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Blogs

Tynan Sylvester's Blog   Expert Blogs

I'm a game designer. I worked on BioShock Infinite. I also wrote Designing Games and got it published by O'Reilly Media.

My website is at tynansylvester.com.

My Twitter is @TynanSylvester

My email is tynan.sylvester@gmail.com

Expert Blogs

The Simulation Dream  Featured Blogs
Posted by Tynan Sylvester on Sun, 02 Jun 2013 04:09:00 EDT in Design
Games like Dwarf Fortress, Prison Architect, and SimCity promise you a rich, simulated world where stories can come to life. But is this dream real? And if not, how can we save it?
Read More... | 42 Comments

The Design Landscape  Featured Blogs
Posted by Tynan Sylvester on Mon, 11 Mar 2013 02:53:00 EDT in Design
What if game design isn't a process of creation, but of exploration? How do we navigate this strange design landscape?
Read More... | 21 Comments

The Assumptions From the Name  Featured Blogs
Posted by Tynan Sylvester on Thu, 12 Jul 2012 11:13:00 EDT in Design, Console/PC
How many assumptions spring from a name?
Read More... | 0 Comments

The Edge of Story  Featured Blogs
Posted by Tynan Sylvester on Mon, 30 Apr 2012 04:49:00 EDT in Design
The concept of narrative is not absolute. It is merely a label for a cluster of emotional triggers which games happen to share with certain traditional media.
Read More... | 36 Comments

Skill Ceiling  Featured Blogs
Posted by Tynan Sylvester on Sun, 06 Dec 2009 10:53:00 EST in Design
A way to measure the depth of games: Answer this question: How much can a player theoretically improve their skill at this game before there is no way to get better?
Read More... | 11 Comments

A New Word for Game
Posted by Tynan Sylvester on Tue, 21 Apr 2009 12:38:00 EDT in Design
I don’t like lugging around the cultural legacy of Space Invaders whenever I try to explain to laypeople exactly what I’ve chosen to spend my life creating.
Read More... | 47 Comments

[More Tynan Sylvester Blogs]   

Tynan Sylvester's Comments

Comment In: Miyamoto, Bleszinski weigh in on used games [News - 06/13/2013 - 04:46]

Forget about money for a ...

Forget about money for a second and focus on the physical reality. r n r nUsed game trading is a massively negative-sum economic activity. All those trading shops have to be built and staffed. People have to travel there and back. People have to spend mental effort to hunt around ...

Comment In: The Simulation Dream [Blog - 06/02/2013 - 04:09]

Why, thank you very much ...

Why, thank you very much r n r nThink before we can solve any of these problems we need a clear problem statement. Which means we need to ensure that there is a problem at all with players having limited/obscure/poorly-defined influence over the system. What if it is okay for ...

Comment In: Examining the Pipeline: Demographics of Undergraduate Students Studying Games [Blog - 06/04/2013 - 12:43]

Huh. Interesting analysis. Interesting to ...

Huh. Interesting analysis. Interesting to see that Muslims are overrepresented in games. I suppose it makes sense I think I read somewhere that American Muslims are better-educated and more prosocial than the general population anyway. r n r nIt 's too bad there aren 't more conservative voices in the ...

Comment In: BazaarBot: An Open-Source Economics Engine [Blog - 06/03/2013 - 09:15]

Got it. I did notice ...

Got it. I did notice you mention the paper, perhaps I should read it now :D.

Comment In: The Design Landscape [Blog - 03/11/2013 - 02:53]

Indeed I think I saw ...

Indeed I think I saw that Blow/Northway talk a long time ago. Those guys are sharp. I 'll have to check out yours. r n r nI 've also been wandering the foggy valleys of despair with you, and like you, I feel I may have finally mounted a good-sized ...

Comment In: Epic closes its newest studio after just 6 months [News - 02/08/2013 - 03:08]

I was sad, then I ...

I was sad, then I heard they 're getting that logo. I mean look at that logo. It 's the most awesome logo I 've ever seen. Totally worth it. r n r n I am kidding, to be clear

[More Tynan Sylvester Comments]   

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