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RealTime Immersive, Inc.
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Blogs

Tynan Sylvester's Comments

Comment In: The Simulation Dream [Blog - 06/02/2013 - 04:09]

Awesome to some of us, ...

Awesome to some of us, but as I understand it I wasn 't there this level of complexity turned out to be: r n1. Too niche for many gamers. See: commercial failure of System Shock II. r n2. Clashing with the very specific story the studio wanted to tell. r ...

Comment In: Examining the Pipeline: Demographics of Undergraduate Students Studying Games [Blog - 06/04/2013 - 12:43]

Huh. Interesting analysis. Interesting to ...

Huh. Interesting analysis. Interesting to see that Muslims are overrepresented in games. I suppose it makes sense I think I read somewhere that American Muslims are better-educated and more prosocial than the general population anyway. r n r nIt 's too bad there aren 't more conservative voices in the ...

Comment In: BazaarBot: An Open-Source Economics Engine [Blog - 06/03/2013 - 09:15]

Got it. I did notice ...

Got it. I did notice you mention the paper, perhaps I should read it now :D.

Comment In: The Design Landscape [Blog - 03/11/2013 - 02:53]

Indeed I think I saw ...

Indeed I think I saw that Blow/Northway talk a long time ago. Those guys are sharp. I 'll have to check out yours. r n r nI 've also been wandering the foggy valleys of despair with you, and like you, I feel I may have finally mounted a good-sized ...

Comment In: Epic closes its newest studio after just 6 months [News - 02/08/2013 - 03:08]

I was sad, then I ...

I was sad, then I heard they 're getting that logo. I mean look at that logo. It 's the most awesome logo I 've ever seen. Totally worth it. r n r n I am kidding, to be clear

Comment In: Biden on games and research: 'We shouldn't be afraid of the facts' [News - 01/24/2013 - 03:34]

Too long didn 't read. ...

Too long didn 't read. r n r nI 'm going to go watch some excessively violent video games for three or six hours. What 's the problem Nobody 's ever done any research on this.

Comment In: The Designer's Notebook: Bad Game Designer, No Twinkie! XIII [Feature - 12/21/2012 - 04:35]

Sadly, the quest rewards aren ...

Sadly, the quest rewards aren 't very good.

Comment In: Why today's demanding players inhibit innovation [News - 08/13/2012 - 04:53]

I like to think that ...

I like to think that those two million deeply interested players are still there - we 've just added 28 million more who only play the big hits.

Comment In: Newcomer hopes to disrupt the console market with an open Android box [News - 07/10/2012 - 10:21]

I 'm pretty sure more ...

I 'm pretty sure more than 99 of what 's uploaded to YouTube is crap, yet I have no trouble finding good videos that I like. Ditto Amazon. r n r nOr hell, just look at the Internet as a whole. The vast majority of material on it is useless ...

Comment In: Facepalm Games hopes to be the next big Indie Fund success story [News - 05/24/2012 - 04:11]

I believe it 's scratch. ...

I believe it 's scratch. There are some very old tech dev videos out there.

[More Tynan Sylvester Comments]   

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