 |
|
 |

Val Reznitskaya's Comments
|
Comment In: 'You can't have a female character in games' [News - 03/19/2013 - 08:55]
|
Excuse me, but how does ... Excuse me, but how does working to raise awareness make Anita Sarkeesian an idiot r n r nGetting more female developers sounds like an easy solution to the problem, and while I agree 100 that there need to be more, it 's not as simple as it sounds. Those of ... |
|
Comment In: Thematic Unity [Blog - 03/18/2013 - 08:08]
|
In The Art of Game ... In The Art of Game Design, Jesse Schell talks about something similar. He describes a way to approach design, where all elements of the game, from mechanics to UI, work together to support a specific theme. I think it 's a great approach, and most of my favorite games TWEWY, ... |
|
Comment In: 8 Key Principles of Writing Effective Game Dialogue [Blog - 03/13/2013 - 05:27]
|
@Harald r n r nI ... @Harald r n r nI understand what you 're getting at with your 10. Your point holds true in games that treat the story as a flavorful backdrop for the gameplay. However, not every game is like this. Adventure games such as The Walking Dead certainly don 't treat story ... |
|
Comment In: A Miyamoto design pillar: Forget characters, focus on experiences [News - 03/12/2013 - 03:26]
|
That 's fair. I probably ... That 's fair. I probably shouldn 't have used the term IP - I did mean it in the universe sense. |
|
Comment In: Learning from your earliest video game experiences [News - 03/08/2013 - 11:46]
|
15 years is a long ... 15 years is a long time relative to the medium 's age. With all due respect, I don 't think either of us can know where we 'll be then. But I think it 's safe to say that today 's children are growing up on very different games than ... |
|
Comment In: Thoughts on GoW: Ascension Trophy, 'Bros Before Hos.' [Blog - 03/07/2013 - 09:14]
|
Interestingly, this discussion lies at ... Interestingly, this discussion lies at the crossroads of what a game is trying to be and what it should be. r n r nOn the one hand, the God of War games are unabashed testosterone-filled power fantasies. In themselves, they are pretty misogynistic, but plenty of fans might argue that ... |
|
Comment In: Let's talk about Steam opening up [News - 02/28/2013 - 03:42]
|
If that 's really how ... If that 's really how they 'll do it, I can see it working in the long run, once certain stores establish a reputation. Until then, I think it will come down to how Valve decides who can open a store. If anyone can do it right away, there will ... |
|
Comment In: PlayStation bets the farm that 'true gamers' are enough to sell its new machine [News - 02/22/2013 - 06:14]
|
@Jacob r nI agree with ... @Jacob r nI agree with you. That is what Tretton seems to be trying to say, but to me, it reads as processing-heavy games are the only ones worth making or playing. Whether or not Tretton indended to imply as much, I know there are plenty of developers and players ... |
[Previous Val Reznitskaya Comments]
|
|