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April 19, 2019
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Vasileios Karavasilis's Blog

 

I play games, I code games, I design games, I believe in VR more than I should, I am a great cook and I'll probably run eNVy softworks into the ground.

Twitter: @VassiliosK
Currently working on Rise VR

 

Member Blogs

Posted by Vasileios Karavasilis on Thu, 24 Jan 2019 09:17:00 EST in Programming, Art, Console/PC, Indie, VR
Procedural modeling can be a huge bonus to small teams that want to create diverse worlds. We needed to create piers. 3 of them.


Posted by Vasileios Karavasilis on Mon, 14 Jan 2019 08:09:00 EST in Business/Marketing, Production, Console/PC, Indie, VR
Rise's main mechanic was first designed during a game jam on the 7th of July 2017, after 3 disappointing iterations we finally started development on the 21st of November 2018.


Posted by Vasileios Karavasilis on Mon, 01 Feb 2016 01:13:00 EST in Design, Programming, Production, Art, Indie
Are you about to attend a Game Jam? Maybe you should hear what one of the Global Game Jam site organizers has to say about getting the most out of your experience!


Posted by Vasileios Karavasilis on Mon, 04 Jan 2016 01:31:00 EST in Business/Marketing, Indie
Ever wandered what separates a hobbyist from a professional game developer? Let's talk about how to become the latter!


Posted by Vasileios Karavasilis on Mon, 12 Oct 2015 01:50:00 EDT in Design, Production, Indie
We learn early on that you must finish your game no matter what. Is there really no situation in which you should abort development?


Posted by Vasileios Karavasilis on Mon, 05 Oct 2015 01:52:00 EDT in Programming, Production, Art, Indie
Refactoring is one of the most crucial tasks you should get into while developing a game. Let's examine the whys and the hows.



Vasileios Karavasilis's Comments

Comment In: [News - 01/06/2016 - 05:09]

And thus the indie VR ...

And thus the indie VR dream died...

Comment In: [Blog - 10/12/2015 - 01:50]

Thank you : ...

Thank you :

Comment In: [Blog - 10/05/2015 - 01:52]

The same thing happened to ...

The same thing happened to me on older projects It is really a pain to go back to projects that are not well organized or refactored Happy you enjoyed the article