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Victor Barcelo's Blog


Junior programmer interested in the fields of game and web application development. Actually has a blog at which mantains with love.


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Posted by Victor Barcelo on Tue, 17 Dec 2013 09:52:00 EST in Programming, Console/PC, Indie
In this article I introduce some OO techniques that can be applied to the Unity3D component architecture in order to organize and maintain our code.

Victor Barcelo's Comments

Comment In: [Blog - 12/17/2013 - 09:52]

That 's quite interesenting, implementing ...

That 's quite interesenting, implementing somehing like that in the editor would be a step forward :