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February 10, 2012
 
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Victor Gont's Comments

Comment In: Analyst: 'Serious Strategic Error' In Not Charging For Multiplayer [News - 12/06/2010 - 09:29]

Think I got on the ...

Think I got on the wrong site here. I feel compelled to throw in a 'hai guise wats goin on' just to be in line with most of the comments. Look, it's the man's job to, you know, analyze stuff, and that's the conclusion he reached. To be honest, I ...

Comment In: Peering At The Future: Jesse Schell Speaks [Feature - 12/03/2010 - 04:40]

Must say I was very ...

Must say I was very intrigued by the title of the article. It suggested an interesting read, but ended in being so much more, ramping up to a great bang that left me thinking for a while. Many interesting things are coming our way thank's for making that clear.

Comment In: Five Minutes Of... Minecraft [Feature - 10/21/2010 - 04:35]

You sir are an extraordinary ...

You sir are an extraordinary troll specimen I take my hat off to you. As for the article, this is what I would like to see passed as a game review Kotaku does this to a point instead of the washed-up point-based system.

Comment In: Absolute Entrapment: The Soul-Stealing Genius of Demon's Souls [Blog - 10/18/2010 - 11:25]

Great read. I think you ...

Great read. I think you skipped a critical part of the game though. The black phantom players that would randomly invade when you play online. That's what made me play the entire game as a ghost i was playing on the Chinese server and the twinks there were godly , ...

Comment In: The Importance of Role-Playing in Non Role-Playing Games [Blog - 10/14/2010 - 09:37]

I find myself agreeing with ...

I find myself agreeing with Tadhg Kelly on this one. The thing you mention throughout the article which is very good btw is not role-play but projection. To use an already given example, in the Mafia 2 scene you would not obey the rules, watch people on the street or ...

Comment In: Postmortem: Tale of Tales' The Path [Feature - 07/22/2010 - 05:55]

Great read. I was really ...

Great read. I was really curious about how the project would turn out for you guys to be honest I had higher hopes in terms of its financial success and am glad to see you don't regret pursuing such an unorthodox...path. The game was by far one that produced the ...

Comment In: 5 types of things to keep around for game designers. [Blog - 05/23/2010 - 10:27]

I'd like to point out ...

I'd like to point out that you missed one critical thing. A carebear plushie. I find it extremely useful when someone is talking about difficulty in games.

Comment In: Social Network Games in Korea: An Overview [Blog - 02/28/2010 - 01:10]

@Dave Fried: I think I ...

@Dave Fried: I think I won't agree on that one. Farmville and most of the social mmo's we have out there now i would even count Runescape among them succeeded in attracting such a large audience especially because there is no client download involved and no technical knowledge required to ...

Comment In: Persuasive Games: Check-Ins Check Out [Feature - 02/10/2010 - 04:50]

@Emile You might want to ...

@Emile You might want to check a flash game called Achievement Unlocked :

Comment In: Ubisoft Plans Constant Online Authentication For PC Games [News - 01/26/2010 - 06:59]

I have been struggling for ...

I have been struggling for a long while to understand why people are resenting this type of online authentication scheme. While i can see where the people who play on a laptop in a train or during a vacation where there's no wi-fi stand, for the rest it seriously seems ...

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