Victor Manrique's Blog
A mix of entrepreneur and Gamer for my whole short life.
I'm a gamification designer (if you can call it like that) ay PlayJugo, teach Gamification at the IEBS Master degrees and coordinate Gamification Spain Meetups (GMS).
A while ago, I created my own legendary adventure on Gamification called Epic Win Blog and I´m still learning and improving everyday with passion!
Mostly all gamified experiences include badges in them and still, it's quite common that they will not match our expectations due to poor design.
Here are 4 simple strategies to design them right.
Gamification is a design experience to happiness, fun and motivation.
Designing a system is the hardest, funniest and most important part of the process, but... how do we start? This is a new design framework based on stories, mechanics and aesthetics.
What have Barney Stinson, Forrest Gump and Scrooge McDuck in common?
Meet the Gamification Player Types! This is an extended model of the Gamification user types theory of Andrzej Marzcewski and the Well-Being (Happiness) theories of Dr. Martin Seligma
Why do people play Games? What is it about human motivators and fun? And why is happiness related to gaming?
This is a post about the connections between happiness, fun, motivation & games. Because in the end, we have always craved for games.
Gamification is the use of game elements in non-gaming situations to achieve a goal, but..c an we always use it? Are there any signals not to apply it?
This a post about the 3 factors that tell us when not to apply it and why.
From Epic Win Blog.
Victor Manrique's Comments
[Blog - 08/27/2013 - 10:00]
[Blog - 05/18/2013 - 12:08]
Hi David r n r ...
Hi David r n r nThat 's actually a very good question r n r nWell, depression quest is a game like Superbetter or Free Rice, and even when im sure that at some point they are different, we can classify them as Serious Games , or in other words, ...