Wai Yen Tang's Blog
Wai Yen Tang is a graduate student in Ohio State University's School of Communication. His interests are in the effects of videogames. He maintains a blog reviewing social science studies on videogames.
The study examined if there is a relation between video game preferences and career interests.
To examine whether clan membership mediates observed associations between violent game content and externalizing behaviors among youth who play massively multiplayer online games (MMOGs).
An experiment analyzed the effects of playing a violent video game on player’s sensitivity to victimized people by measuring the involuntary pupil dilation responses to images and examining its mediating role on aggression.
Two studies about the effectiveness of a serious game for laparoscopic surgery.
The current study explored the nature of problematic (addictive) video gaming (PVG) and the association with game type, psychosocial health, and substance use.
Players with escapist motivation endorsed stronger game realism beliefs and spent more time playing MMORPGs, in turn increased online support but decreased offline social support. Well-being was affected by both online and offline social support
Wai Yen Tang's Comments
[Blog - 03/16/2015 - 01:02]
[Blog - 10/17/2014 - 12:17]
I don 't have an ...
I don 't have an answer for your first and third questions. Although, I 'd like to know what a comparison with another study would accomplish. r n r nI am unsure if I understood your second question, but the teenagers for study 2 were probably knew each other, although ...
[Blog - 08/14/2014 - 04:37]
Could hypnotizability or something in ...
Could hypnotizability or something in memory processes be potential factors in Game Transfer Phenomenon Perhaps individuals high in hypnotizability who would report sensations under hypnosis would more likely to report GTP during gaming. r n r nGiven that GTP are reported more often by excessive gamers or those who play ...
[Blog - 08/08/2014 - 10:02]
The authors addressed it in ...
The authors addressed it in their paper, but I have not included in the post. For steam users, you 'd need to buy games to play. Having multiple steam accounts sounds pretty expensive, it probably did not stop all cheaters. To address your other question, I don 't think they ...
[Blog - 06/27/2014 - 09:53]
[Blog - 06/13/2014 - 01:54]