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Wai Yen Tang's Blog

 

Wai Yen Tang is a graduate student in Ohio State University's School of Communication. His interests are in the effects of videogames. He maintains a blog reviewing social science studies on videogames.

 

Member Blogs

Posted by Wai Yen Tang on Tue, 30 Jun 2015 07:44:00 EDT in Design, Social/Online
An examination of three studies that failed to replicate past findings on the cognitive benefits of video games.


Posted by Wai Yen Tang on Fri, 29 May 2015 03:03:00 EDT in Social/Online
An academic alternative to the Greater Internet Fuckwad Theory and how such alternative can offer insights into antisocial and prosocial online behaviours.


Posted by Wai Yen Tang on Wed, 08 Apr 2015 02:15:00 EDT in Business/Marketing, Console/PC
The study assessed the relationship between video game use and sexist attitudes, using data from a representative sample of German players aged 14 and older.


Posted by Wai Yen Tang on Mon, 30 Mar 2015 01:30:00 EDT in Business/Marketing, Social/Online
A review of studies in how computer science stereotypes act as psychological barriers to women from majoring to computer science. These barriers are extended to videogames.


Posted by Wai Yen Tang on Mon, 16 Mar 2015 01:02:00 EDT in Business/Marketing, Console/PC
The study examined if there is a relation between video game preferences and career interests.


Posted by Wai Yen Tang on Tue, 17 Feb 2015 06:52:00 EST in Social/Online
To examine whether clan membership mediates observed associations between violent game content and externalizing behaviors among youth who play massively multiplayer online games (MMOGs).



Wai Yen Tang's Comments

Comment In: [Blog - 06/03/2015 - 02:15]

I recognize some of the ...

I recognize some of the experiences Laralyn and the black google engineer had described, in social psychology it 's called stereotype threat, the feeling that they might be doing something that could confirm stereotypes. r n r n I have to navigate the expectation of stereotypical behavior and disappointment when ...

Comment In: [Blog - 05/29/2015 - 03:03]

Hi Dr. Williams I 've ...

Hi Dr. Williams I 've been wondering how well known is the SIDE theory within the gaming industry or for that matter outside of academia

Comment In: [Blog - 03/16/2015 - 01:02]

Quite interesting, my next post ...

Quite interesting, my next post will be about psychological barriers into computer science which is quite close to videogame industry.

Comment In: [Blog - 10/17/2014 - 12:17]

I don 't have an ...

I don 't have an answer for your first and third questions. Although, I 'd like to know what a comparison with another study would accomplish. r n r nI am unsure if I understood your second question, but the teenagers for study 2 were probably knew each other, although ...

Comment In: [Blog - 08/14/2014 - 04:37]

Could hypnotizability or something in ...

Could hypnotizability or something in memory processes be potential factors in Game Transfer Phenomenon Perhaps individuals high in hypnotizability who would report sensations under hypnosis would more likely to report GTP during gaming. r n r nGiven that GTP are reported more often by excessive gamers or those who play ...

Comment In: [Blog - 08/08/2014 - 10:02]

The authors addressed it in ...

The authors addressed it in their paper, but I have not included in the post. For steam users, you 'd need to buy games to play. Having multiple steam accounts sounds pretty expensive, it probably did not stop all cheaters. To address your other question, I don 't think they ...