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November 27, 2014
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Wai Yen Tang's Blog

 

Wai Yen Tang is a graduate student in Ohio State University's School of Communication. His interests are in the effects of videogames. He maintains a blog reviewing social science studies on videogames.

 

Member Blogs

Posted by Wai Yen Tang on Mon, 17 Nov 2014 01:39:00 EST in Business/Marketing, Console/PC, Social/Online
Players with escapist motivation endorsed stronger game realism beliefs and spent more time playing MMORPGs, in turn increased online support but decreased offline social support. Well-being was affected by both online and offline social support


Posted by Wai Yen Tang on Mon, 03 Nov 2014 03:43:00 EST in Business/Marketing, Social/Online
The current study addresses this question by evaluating the link between gaming-related friendships and shyness, as quantified by emotional sensitivity.


Posted by Wai Yen Tang on Fri, 17 Oct 2014 12:17:00 EDT in Console/PC, Social/Online
Two studies investigate the psychological processes underlying short- and long-term effects of video game violence on interpersonal trust.


Posted by Wai Yen Tang on Mon, 06 Oct 2014 05:38:00 EDT in Console/PC, Social/Online
This study compared gamers and nongamers in task switching ability, visual short-term memory, mental rotation, enumeration, and flanker interference, as well as investigated the influence of self-reported problematic video game use


Posted by Wai Yen Tang on Fri, 19 Sep 2014 10:22:00 EDT in Console/PC, Social/Online
A study examining into the role of self-determination and gamer identity on persistence in gaming


Posted by Wai Yen Tang on Fri, 05 Sep 2014 02:16:00 EDT in Design, Console/PC, Serious
This study investigated the effects of two game features (the level of challenge and the reward system) on first and second gradersí engagement during digital game-based learning of reading



Wai Yen Tang's Comments

Comment In: [Blog - 10/17/2014 - 12:17]

I don 't have an ...

I don 't have an answer for your first and third questions. Although, I 'd like to know what a comparison with another study would accomplish. r n r nI am unsure if I understood your second question, but the teenagers for study 2 were probably knew each other, although ...

Comment In: [Blog - 08/14/2014 - 04:37]

Could hypnotizability or something in ...

Could hypnotizability or something in memory processes be potential factors in Game Transfer Phenomenon Perhaps individuals high in hypnotizability who would report sensations under hypnosis would more likely to report GTP during gaming. r n r nGiven that GTP are reported more often by excessive gamers or those who play ...

Comment In: [Blog - 08/08/2014 - 10:02]

The authors addressed it in ...

The authors addressed it in their paper, but I have not included in the post. For steam users, you 'd need to buy games to play. Having multiple steam accounts sounds pretty expensive, it probably did not stop all cheaters. To address your other question, I don 't think they ...

Comment In: [Blog - 06/27/2014 - 09:53]

Cross-posted at my blog: http://vgresearcher.wordpress.com/2014/06/27/a-pairing-of-exergaming-and-persuasive-health-messages-for-physical-activity-lwin-malik-2014/ ...

Cross-posted at my blog: http://vgresearcher.wordpress.com/2014/06/27/a-pairing-of-exergaming-and-persuasive-health-messages-for-physical-activity-lwin-malik-2014/


Comment In: [Blog - 02/08/2013 - 07:06]

For future replication studies, can ...

For future replication studies, can you name at least 6 games that you would like to test