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Wasin Thonkaew's Blog

 

Indie game developer.

http://haxpor.org

 

Member Blogs

Posted by Wasin Thonkaew on Tue, 19 Nov 2013 03:59:00 EST in Audio, Design, Production, Indie
CatAstroFree, a collaborated jam project I did with 3 other game developers in remote sense for LudumDare 27 - Combo Entry. I reflected what we've done and summarized for what went right and wrong at the end.


Posted by Wasin Thonkaew on Tue, 09 Apr 2013 06:38:00 EDT in Art, Indie
I've spent most of my indie game scene in depressed, struggling for not having enough paycheck to live month by month, and more importantly too strict of mind to form an organization in which indie is not. Thirty Flights of Loving just drags me out ...


Posted by Wasin Thonkaew on Sun, 30 Dec 2012 07:50:00 EST in Production, Indie
Trois is a game made for jam event of Ludum Dare 25. It explained what happened from the very first start til the submission deadline including with important decision made, twisting of game ideas and key takeaways.


Posted by Wasin Thonkaew on Sat, 01 Dec 2012 08:25:00 EST in Production, Indie
"CLD1" is a game I made with my team for charity game jam as part of Ludumdare Event that occurs during 23-25 November 2012. It takes me back in time from the start to virtually end of production to write about my own experience I got from participation.



Wasin Thonkaew's Comments

Comment In: [Blog - 01/28/2014 - 08:59]

Thank you so much for ...

Thank you so much for sharing this. I experienced the same things to you. r nOne of the problem I found that is so major is working in-and-out. During the development of main project, usually energy would drain, you 're un-motivated, so staying away from it for a while would ...

Comment In: [Feature - 04/18/2013 - 04:05]

I 'm like in the ...

I 'm like in the similar Screw this moment after i realized that my focus is heavily towards company and forming such entity, instead of game itself. It led me to continue living healthier and making game in a proer ondie way. I would say it 's one of my ...

Comment In: [Feature - 02/05/2013 - 04:00]

Thanks for this. r nTo ...

Thanks for this. r nTo be honest, I feel glad that I already moved to another platform creating game around 1 year before it announces. But after reading this article, it takes me back to think about the old day making a game with my old team at University, and ...

Comment In: [News - 01/23/2013 - 08:26]

My thought is that he ...

My thought is that he has user base willing to test the game as he 's quite popular with previous games, it 's not that hard to send builds to friends.

Comment In: [Blog - 12/29/2012 - 10:16]

Good luck David, I really ...

Good luck David, I really feel your effort making this game aside from day job. Thanks for sharing those numbers as well, and I think the same as Robert, it 's good start.

Comment In: [Blog - 12/30/2012 - 07:50]

Thanks for trying the game ...

Thanks for trying the game out Lex. I 'm keeping notes to improve the game further. Some people don 't really like this control scheme much, but some feel it 's natural. r n r nFor the first level, I hinted the players out by including the flash text telling ...