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February 23, 2017
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Will Ooi's Blog


An aspiring writer, Japan enthusiast, gamer and psychology student, Will loves the escapism of the video game medium and its powerful capacity to make us feel

He has an alternate blog at


Member Blogs

Posted by Will Ooi on Thu, 13 Dec 2012 04:09:00 EST in
How the human interactions of Dark Souls are similar to having an open Facebook profile, but more so a representation of life itself. Or something like that.

Posted by Will Ooi on Tue, 29 May 2012 11:59:00 EDT in
The second part of a Dead Rising retrospective, this time we'll assess closer the game design and mechanics that made, but for others, broke, Dead Rising, along with the incredible demands of the unlockable, almost-as-crazy-as-it-sounds, Infinity Mode

Posted by Will Ooi on Thu, 26 Apr 2012 10:50:00 EDT in
This multi-part series offers a retrospective look at the original Dead Rising, its influence on the reinvigorated, recent popularity of the zombie genre, and the controversial design decisions that defined its core identity.

Posted by Will Ooi on Tue, 17 Jan 2012 01:33:00 EST in
A memory/discussion of player integrity when presented with seemingly insurmountable difficulty levels, as well as game exploits and how we - as the player - deal with them.

Posted by Will Ooi on Wed, 09 Nov 2011 05:53:00 EST in
An observation of modern day game consumerism, and the influences of hype and aggregate review scores.

Posted by Will Ooi on Wed, 26 Oct 2011 02:40:00 EDT in
Unmasking the Gamers: An interview with Tim Cain on the evolution of the game industry over his three decades of experience, his thoughts on setting up the now-defunct Troika Games studio, career highlights, and a bit more about the man himself.

Will Ooi's Comments

Comment In: [Blog - 12/13/2012 - 04:09]

Absolutely agreed. Makes me think ...

Absolutely agreed. Makes me think of one 's first experience getting bullied in that area packed full of Forest Hunter members - it 's enough to put you off for good. r n r nEven accessing the DLC/Prepare to Die content was a massive chore with such inhibiting prerequisites that ...

Comment In: [Blog - 09/19/2012 - 01:05]

Definitely agree about the GTAIV ...

Definitely agree about the GTAIV scavenger hunt. I loved their equivalents in GTAIII, Vice City, and San Andreas because doing so would reward you with new weapons or other tangible bonuses for every 10 hidden packages you found. The world sizes of the previous gen GTA games bar San Andreas ...

Comment In: [Blog - 08/02/2012 - 11:51]

I actually tried several times ...

I actually tried several times to get the '7 Day Survivor ' achievement for Dead Rising, failing by the smallest, most painful margins each time, so when I finally did unlock it I was delighted yet also vowed never to play the game ever again. About once a year, though, ...

Comment In: [Blog - 06/19/2012 - 11:47]

Thanks for the reply. These ...

Thanks for the reply. These are really good ideas you 've got, both with this game you 're doing now as well as the 7 day FPS proposal. What you 've described are exactly the sort of titles I feel should be in the market to counter the sheer numbers ...

Comment In: [Blog - 04/26/2012 - 10:50]

Thanks for commenting Isn 't ...

Thanks for commenting Isn 't it interesting - the contrast between both of your views on DR2. I 'll definitely go into a comparison between the original and all its follow-ups especially the changes seen in Off The Record in the next parts. r n r n@Paul: Carlos driving the ...

Comment In: [Blog - 04/23/2012 - 02:45]

Thanks for the info, how ...

Thanks for the info, how interesting. The publisher asked for last minute changes, eh, fancy that. r n r nWell cheers again for the blog and your replies, and fingers crossed for a great, memorable opening to Wasteland 2 - at least I 'll play these in the right order