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William Holt's Blog

 

Will Holt is a graduate of Fanshawe College's Computer Systems Technology program, and is an undergraduate at the University of Western Ontario, where he studies Computer Science. His ambition is to run his own game development studio, using the skills & contacts gained through his years of schooling and time on gamasutra and gamecareerguide.

I'm here to learn; feel free to school me. :)

 

Member Blogs

Posted by William Holt on Wed, 21 Nov 2012 03:07:00 EST in Design
You know, it's funny. I have a passion for video game design, but lately it's like I've been disinclined to play any games because they're all like a series of books playing on one theme from long ago that simply sold very well. Read on for more...


Posted by William Holt on Sun, 17 Jul 2011 12:14:00 EDT in Design
A few musings that spilled out of my head whilst watching the episode of The Escapist's Extra Credits feature dealing with The Role of the Player.


Posted by William Holt on Thu, 02 Dec 2010 03:02:00 EST in Design
An admission that does not come lightly, or without a degree of soul searching.


Posted by William Holt on Sat, 11 Apr 2009 03:43:00 EDT in
A post detailing my plans for this blog over the upcoming years; a step-by-step tutorial / commentary on my procession on the path from loving games to making games.



William Holt's Comments

Comment In: [News - 03/20/2012 - 04:20]

I think that assigning 'hardcore ...

I think that assigning 'hardcore gamer ' as the opposite of 'casual game ' would be comparing to use a trite saying apples and oranges. The former term refers to a player who has taken the playing of any given game to an extreme or plays a 'hardcore game ' ...

Comment In: [News - 01/17/2012 - 05:19]

I'm not trying to cause ...

I'm not trying to cause a fight, appear ignorant or even to troll for a response, and I understand what giving the ability to pull or deny content access to people who don't understand what it is precisely they're pulling, or whose ignorance of due process could cause more harm ...

Comment In: [News - 11/18/2011 - 05:19]

Correct me if I'm way ...

Correct me if I'm way off, but as interactivity and level of enjoyment of the same is a key aspect in how video games differ from traditional artistic mediums, by focusing on making a fun game, isn't Rockstar doing something similar to what Escher or Picasso or Dali did with ...

Comment In: [Blog - 07/16/2011 - 08:32]

Exciting times, indeed. I look ...

Exciting times, indeed. I look forward to the day when transmedia is fully understood, lest we be assaulted with cases like the gap between Kingdom Hearts 1 and 2 being filled by a game on a completely different system. The degree of dissonance caused by starting Kingdom Hearts 2 and ...

Comment In: [Blog - 12/02/2010 - 03:02]

Thanks for the link, and ...

Thanks for the link, and for the advice. :

Comment In: [Feature - 12/01/2010 - 04:35]

While it is true that ...

While it is true that some designers do purposefully implement mechanics designed around some of B.F. Skinner's findings, there is more at play than simply whether the game was built to attract continued play or not. Some people are simply more susceptible to being influenced than others, simple as that. ...