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August 19, 2017
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William Holt's Comments

Comment In: [Feature - 07/14/2010 - 05:45]

And the stories are pre-crafted ...

And the stories are pre-crafted and the animations created for us, so it involves less creativity and imagination. You can spin it negatively if want. I prefer to think of them as engineered experiences Interactive storytelling. :

Comment In: [Feature - 11/25/2010 - 02:45]

I don't think Prince of ...

I don't think Prince of Persia was terrible. Just terribly easy. But, yes. Gameplay is King, and character development its Queen.

Comment In: [News - 10/08/2010 - 12:23]

@Michael Joseph: The bottom line ...

@Michael Joseph: The bottom line is that this is an industry, and in order to sell things, the industry needs to give the customer what they want. This business is not artistic compromise, it's applying one's creative side within the context of a business. If you have the time and ...

Comment In: [News - 10/08/2010 - 12:30]

SOE EQ, EQ2, CoH, Vanguard, ...

SOE EQ, EQ2, CoH, Vanguard, etc , CCP EVE Online , Mythic Ultima Online, Warhammer Online , BioWare Upcoming SW:tOR , Turbine LotRO, D D:Stormreach and Nexon Maple Story all commenting on how to build successful MMOs Sounds like a winner's lineup to me. These games have staying power, regardless ...

Comment In: [News - 10/04/2010 - 08:58]

The full version of Minecraft ...

The full version of Minecraft is even better, with survival mode multiplayer coming by December.

Comment In: [News - 09/03/2010 - 07:42]

The screenshots on the official ...

The screenshots on the official website look really good, and the concept art seems to indicate that there's a diverse environment. I think that, in this case, the word 'lush' means 'not all flat, cliffy areas' in essence, the kind of area that has a lot to look at and ...

Comment In: [News - 08/26/2009 - 12:11]

It's disappointing that it had ...

It's disappointing that it had to come to legal blows, but I can't honestly say I blame Atari for intending to jump ship. 30 million in losses, in this case, was not caused by poor distribution or advertising. 30 million in losses was caused by a poorly made game. People ...

Comment In: [News - 05/20/2009 - 02:14]

An excellent read truly thought ...

An excellent read truly thought provoking for both the aspiring employee and the interviewer.

Comment In: [Blog - 04/08/2009 - 10:18]

@Bart: With regards to Roger ...

@Bart: With regards to Roger Ebert's comments, his conclusion as it applies to video games is blatantly flawed. Incidentally, I'll be going over a lot of what you said in your response, as I tend to think as I talk. I'm fairly sure that the reason he is able to ...

Comment In: [News - 04/10/2009 - 05:01]

@Kyle: Truly, the point that ...

@Kyle: Truly, the point that any given game is not designed for a global audience is a valid one. However, I find it a tad analguous to your well thought out post that you find the distinction between choice and problem as it is laid out in the article to ...

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