William Volk's Expert Blogs
Five years ago I co-designed what is considered to be the first iPhone game ... the browser-based iWhack. Since then I have helped launch dozens of games for iOS and have seen iOS games evolve. What are the major lessons I have learned?
This is not a story about a game being cloned. Instead it's about how the gameplay in one of our early iPhone games -- circa 2007 -- has finally been successfully copied FIVE years after being introduced.
So Flash wants 9% of the revenue for apps that use 'premium' features. I was reminded by Doug Sharp (he of ChipWits fame), of the launch of the Macintosh in 1984, when a similar situation occurred. What happened then is a precautionary tale for Adobe.
We 'gambled' that the new iPad would have a retina display and built our next iPad app to support it.
Surprising results from Playscreen Poker indicate that iPhone users prefer Game Center over Facebook for user identities in social games on these devices.
According to a New York Times report, Angry Birds Developer Rovio turned down a $2.25 billion bid this past summer from Zynga. What's behind that decision?
The greatest achievement of Steve Jobs isn't the Apple II, the iPhone or the iPad. It's the App Store. In my 30+ years of gaming, it stands out as the first real Meritocracy for game titles.
Nintendo's loss of $1.3B in six months and the dismal reception for the 3DS are an echo of Sega's history. Nintendo may become a software company because of this.
There's something in Mr. Jobs' life that has always resonated with me so very strongly.
Steve Jobs changed the world. Many of us wouldn't be doing what we do if it wasn't for him.
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