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William Volk's Comments

Comment In: [News - 03/20/2013 - 05:30]

Game Designers don 't control ...

Game Designers don 't control the design at most publishers. Think about that.

Comment In: [Blog - 03/12/2013 - 03:08]

That 's cool. Sort of ...

That 's cool. Sort of like the offer walls. r n r nGranted Crickler 's a special case as in the game play are these crossword-like trivia puzzles, but I think providing incentives is a great idea. r n r nI could see awarding puzzle credits as a good incentive ...

Comment In: [News - 01/15/2013 - 12:02]

Give EA some credit, they ...

Give EA some credit, they actually opted OUT of publishing a completed game, due to it 's level of extreme violence ... and buried the title: http://en.wikipedia.org/wiki/Thrill Kill

Comment In: [Blog - 01/10/2013 - 03:32]

There are also tools to ...

There are also tools to create Infocom-like text adventures. That could be your next step.

Comment In: [Blog - 12/19/2012 - 02:19]

Maybe this r n r ...

Maybe this r n r nhttp://thecaucus.blogs.nytimes.com/2012/12/18/a-rising-chorus-but-not-quite-consensus-on-guns/

Comment In: [Blog - 12/19/2012 - 06:50]

Game Revenue Exceeds Cost Per ...

Game Revenue Exceeds Cost Per Install

Comment In: [Blog - 11/22/2012 - 06:39]

Video of folks playing the ...

Video of folks playing the game: http://youtu.be/u5II76wPROQ

Comment In: [Feature - 11/27/2012 - 04:55]

It will be interesting to ...

It will be interesting to see if Apple TV goes this route, with the iPad/iPad Mini/iPhone acting as the controller/small screen to the TV device. r n r nThe advantage for Apple is and has been since 2008 their ecosystem.

Comment In: [Blog - 11/19/2012 - 08:51]

Playing on paper or with ...

Playing on paper or with game pieces can work very well for casual game design. See my latest blog.

Comment In: [Blog - 11/14/2012 - 08:49]

Hire for attitude over brilliance. ...

Hire for attitude over brilliance.

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