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Winifred Phillips's Expert Blogs

Posted by Winifred Phillips on Tue, 13 Nov 2018 10:34:00 EST in Audio, VR
Game composer Winifred Phillips looks at developments with VR platforms & their SDKs, focusing on audio issues. Included: Soundfield for AR, Spatial Sound for AR/MR, audio improvements in the Vive & Oculus SDKs, & audio for the new untethered platforms.


Posted by Winifred Phillips on Tue, 16 Oct 2018 10:18:00 EDT in Audio, VR
Video game composer Winifred Phillips discusses newly announced headphone products for VR, and new technologies promising to enhance existing headphones for VR. Topics include Cingo, the Ambeo Smart Headset, Super X-Fi, and the Sowlo from Noveto Systems.


Posted by Winifred Phillips on Tue, 11 Sep 2018 10:54:00 EDT in Audio, VR
Video game composer Winifred Phillips explores headphones designed for VR use, including promising new models, and previously-discussed products that failed to hit retail. Includes an examination of popular misperceptions concerning surround-sound in VR.


Posted by Winifred Phillips on Tue, 14 Aug 2018 07:44:00 EDT in Audio, Business/Marketing, VR
Video game composer Winifred Phillips explores how composers can learn about Virtual Reality through VR arcades. Includes the history of some major international VR arcade franchises, with success stories and possible future developments in the field.


Posted by Winifred Phillips on Mon, 16 Jul 2018 09:59:00 EDT in Audio, VR
The 4th of a 4-part series. Video game composer Winifred Phillips shares ideas from her GDC 2018 talk, Music in Virtual Reality. Part 4: Comfort versus performance, with a discussion of composition & recording methods to address the VIMS problem.


Posted by Winifred Phillips on Thu, 14 Jun 2018 11:15:00 EDT in Audio, VR
The 3rd of a 4-part series. Video game composer Winifred Phillips shares ideas from her GDC 2018 talk, Music in Virtual Reality. Part 3: Diegetic versus Non-Diegetic, with a discussion of composition & recording methods to make music fit into a VR world.


Posted by Winifred Phillips on Tue, 15 May 2018 09:44:00 EDT in Audio, VR
The 2nd of a 4-part series. Video game composer Winifred Phillips shares ideas from her GDC 2018 talk, Music in Virtual Reality. Part 2: 3D versus 2D, with an exploration of the role spatial delivery can play in music implementation in a VR environment.


Posted by Winifred Phillips on Mon, 16 Apr 2018 09:50:00 EDT in Audio, VR
The 1st of a 4-part series. Video game composer Winifred Phillips shares ideas from her GDC 2018 talk, Music in Virtual Reality. Part 1: The role of music in VR, with discussion of Presence, positional audio technologies, & tips for using ambient music.


Posted by Winifred Phillips on Mon, 12 Mar 2018 10:32:00 EDT in Audio, Console/PC, VR
Video game composer Winifred Phillips presents extra research & scholarship gathered for her GDC 2018 talk: Music in Virtual Reality. This tech info (not included in the talk) is useful for composers & audio pros interested in music strategies for VR.


Posted by Winifred Phillips on Tue, 13 Feb 2018 09:04:00 EST in Audio, VR
Video game composer Winifred Phillips presents extra research & scholarship gathered for her GDC 2018 talk: Music in Virtual Reality. This info (not included in the talk) is useful for composers and audio pros interested in music strategies for VR games.


[More Winifred Phillips Blogs]