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September 19, 2018
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Winifred Phillips's Expert Blogs

Posted by Winifred Phillips on Tue, 11 Sep 2018 10:54:00 EDT in Audio, VR
Video game composer Winifred Phillips explores headphones designed for VR use, including promising new models, and previously-discussed products that failed to hit retail. Includes an examination of popular misperceptions concerning surround-sound in VR.


Posted by Winifred Phillips on Tue, 14 Aug 2018 07:44:00 EDT in Audio, Business/Marketing, VR
Video game composer Winifred Phillips explores how composers can learn about Virtual Reality through VR arcades. Includes the history of some major international VR arcade franchises, with success stories and possible future developments in the field.


Posted by Winifred Phillips on Mon, 16 Jul 2018 09:59:00 EDT in Audio, VR
The 4th of a 4-part series. Video game composer Winifred Phillips shares ideas from her GDC 2018 talk, Music in Virtual Reality. Part 4: Comfort versus performance, with a discussion of composition & recording methods to address the VIMS problem.


Posted by Winifred Phillips on Thu, 14 Jun 2018 11:15:00 EDT in Audio, VR
The 3rd of a 4-part series. Video game composer Winifred Phillips shares ideas from her GDC 2018 talk, Music in Virtual Reality. Part 3: Diegetic versus Non-Diegetic, with a discussion of composition & recording methods to make music fit into a VR world.


Posted by Winifred Phillips on Tue, 15 May 2018 09:44:00 EDT in Audio, VR
The 2nd of a 4-part series. Video game composer Winifred Phillips shares ideas from her GDC 2018 talk, Music in Virtual Reality. Part 2: 3D versus 2D, with an exploration of the role spatial delivery can play in music implementation in a VR environment.


Posted by Winifred Phillips on Mon, 16 Apr 2018 09:50:00 EDT in Audio, VR
The 1st of a 4-part series. Video game composer Winifred Phillips shares ideas from her GDC 2018 talk, Music in Virtual Reality. Part 1: The role of music in VR, with discussion of Presence, positional audio technologies, & tips for using ambient music.


Posted by Winifred Phillips on Mon, 12 Mar 2018 10:32:00 EDT in Audio, Console/PC, VR
Video game composer Winifred Phillips presents extra research & scholarship gathered for her GDC 2018 talk: Music in Virtual Reality. This tech info (not included in the talk) is useful for composers & audio pros interested in music strategies for VR.


Posted by Winifred Phillips on Tue, 13 Feb 2018 09:04:00 EST in Audio, VR
Video game composer Winifred Phillips presents extra research & scholarship gathered for her GDC 2018 talk: Music in Virtual Reality. This info (not included in the talk) is useful for composers and audio pros interested in music strategies for VR games.


Posted by Winifred Phillips on Tue, 16 Jan 2018 10:46:00 EST in Audio, VR
How does headphone tech impact virtual reality? Video game music composer Winifred Phillips provides updates on VR headphone prototypes and consumer products. The issue of consumer confusion regarding headphone surround sound in VR is also discussed.


Posted by Winifred Phillips on Mon, 11 Dec 2017 02:58:00 EST in Audio, VR
How does headphone technology impact a virtual reality experience? Video game music composer Winifred Phillips discusses three headphone models targeting the VR marketplace, to see what new technologies are being proposed to facilitate VR audio.


[More Winifred Phillips Blogs]