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September 25, 2018
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Winifred Phillips's Expert Blogs

Posted by Winifred Phillips on Mon, 05 Jun 2017 10:29:00 EDT in Audio, Console/PC, Smartphone/Tablet
Theme and variation in video game music is useful in creating differentiation that facilitates gamer comprehension of design mechanics. Video game composer Winifred Phillips describes how she used variation for her Little Lords of Twilight game score.


Posted by Winifred Phillips on Tue, 16 May 2017 09:52:00 EDT in Audio, Console/PC
The 5th of a 5-part series. Video game composer Winifred Phillips shares strategies from her GDC 2017 talk, Homefront to God of War: Using Music to Build Suspense. Part 5: Semi Silence, discussing the power of relative silences to increase game suspense.


Posted by Winifred Phillips on Mon, 24 Apr 2017 09:27:00 EDT in Audio, Console/PC, VR
The 4th of a 5-part series. Video game composer Winifred Phillips shares strategies from her GDC 2017 talk, Homefront to God of War: Using Music to Build Suspense. Part 4: Drones of Dread, discussing the power of low frequency sound to build tension.


Posted by Winifred Phillips on Tue, 04 Apr 2017 10:00:00 EDT in Audio, Design, Console/PC
The 3rd of a 5-part series. Video game composer Winifred Phillips shares strategies from her GDC 2017 talk, Homefront to God of War: Using Music to Build Suspense. Part 3: Creepy Clusters, exploring the psychology of dissonance & tips for using it well.


Posted by Winifred Phillips on Wed, 22 Mar 2017 10:59:00 EDT in Audio, Design, Console/PC
The 2nd of a 5-part series. Video game composer Winifred Phillips shares strategies from her GDC 2017 talk, Homefront to God of War: Using Music to Build Suspense. Part 2: Jarring Jolts, with discussion of jump scares, bumpers & whooshes.


Posted by Winifred Phillips on Sun, 05 Mar 2017 09:24:00 EST in Audio, Design, Console/PC
The 1st of a 5-part series. Video game composer Winifred Phillips shares strategies from her GDC 2017 talk, Homefront to God of War: Using Music to Build Suspense. Part 1: Ominous Ambience, with discussion of adrenaline, eerie sound design, & David Lynch.


Posted by Winifred Phillips on Mon, 13 Feb 2017 10:05:00 EST in Audio, Design
Video game composer Winifred Phillips presents extra research & scholarship gathered for her GDC 2017 talk: Homefront to God of War: Using Music to Build Suspense. This info (not included in the talk) is useful for designers wishing to enhance suspense.


Posted by Winifred Phillips on Mon, 30 Jan 2017 10:36:00 EST in Audio, Business/Marketing
Video game composer Winifred Phillips shares career strategy resources in this article, including: a discussion of what constitutes strong personal presentation for job seekers, networking tips, and best practices for communication with development teams.


Posted by Winifred Phillips on Mon, 09 Jan 2017 02:04:00 EST in Audio, VR
In the last of a 3-part series, video game music composer Winifred Phillips explores how music enhances focus & cognition in strategy gamers. Part 3: tension-regulating affect, with examples of Phillips's music from the Dragon Front virtual reality game.


Posted by Winifred Phillips on Mon, 19 Dec 2016 10:39:00 EST in Audio, VR
In the 2nd of a 3-part series, video game music composer Winifred Phillips explores how music enhances focus & cognition in strategy gamers. In Part 2: cognition-enhancing tempo, with examples of Phillips' music from the Dragon Front virtual reality game.


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