Wolfgang Walk's Blog
Wolfgang Walk is a Germany based game developer since the early 90ies. He has credits in a large number of released games (among others: The Settlers 2-4, Incubation, Archimedean Dynasty, The Void, In Between, Shadow Tactics) in the fields of producing and narrative design, teaches Game Design and Narrative Design at several universities and is writing a book about the "Narratization of Games".
Since 2005 Wolfgang Walk is doing contractual work in the fields of producing, narrative design, game design and teaching.
Visit his (German) blog at https://thevirtualmirror.wordpress.com/
The "Hero's Journey" is a narrative pattern we have adopted from the film industry. Since then we try to create our narratives around it. I will explain why this is nonsense. Games create hero's journeys all by themselves - or they wouldn't be games.
When a game rises above a certain degree of abstraction, into the arena of realism, an Ethical Avatar will improve it. This article explains how to employ an EA, how it functions in the design, and the games where it works best. Co-Author: Mark L. Barrett
Thinking about the MDA framework I realized there is currently no way to implement narrative design structures into MDA, and for that reason alone (there are others) I believe it’s time to update the MDA framework.
Wolfgang Walk's Comments
[Blog - 08/17/2018 - 01:47]
In this context, it is ...
In this context, it is important to mention that this is primarily about the acceptance of the art form as an art form and not above all about freedom of expression. The recognition that our art form is able to make socially adequate comments this is actually the legal term ...
[Blog - 05/14/2018 - 10:47]
Hi Katarina, I will try ...
Hi Katarina, I will try to find a few hours to get through your work. Sounds very interesting And yes: narrative and game are both cognitive processes, and my guess is that as such they are very similar.
[Blog - 08/08/2016 - 11:36]
I 'd say that would ...
I 'd say that would seperate the artist from the preacher, but doesn 't prove the concept wrong. Artistic awareness is necessary anyway.
[Blog - 03/10/2016 - 03:07]
Thanks for the article which ...
Thanks for the article which for me is another proof of my theory that narrativation of games is a means to the end of interesting gameplay. It 's the places where game mechanics and narratives merge instead of being stapled onto each other that create the deepest emotional involvement.
[Blog - 11/11/2015 - 01:46]
Thank you very much, Bart, ...
Thank you very much, Bart, for your input. r n r nDDE isn 't meant as a replacement, but rather as an enhancement. It 's firmly built on the foundations laid out by the MDA model, and I don 't even try to hide this. r n r nAs for ...
[Blog - 11/18/2014 - 01:51]
Let me put it this ...
Let me put it this way: the story fits into the narrative inside the German game developer 's community about this publisher who started in the 90ies by illegally copying German phonebooks and selling them on CD.