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Blogs

Yama Habib's Comments

Comment In: Understanding Challenge [Feature - 01/08/2013 - 04:30]

The article analyses challenge in ...

The article analyses challenge in terms of its basic components. As Luis noted above me, while it is rare to find a game that revolves solely around one of these, the majority of challenges encountered in games can be described as a product of one or more of these components. ...

Comment In: Game jam contest puts your game in front of big-name judges [News - 11/28/2012 - 06:36]

At first I thought the ...

At first I thought the judges were the participants. I was about to say, invite Shigeru Miyamoto to host the jam, televise it and bam, Iron Indie Dev

Comment In: The 40 video games being displayed at the Museum of Modern Art [News - 11/29/2012 - 01:34]

emphasize not only the visual ...

emphasize not only the visual quality and aesthetic experience of each game, but also the many other aspects from the elegance of the code to the design of the player s behavior that pertain to interaction design. r n r nThis sounds like Journey in a nutshell. I 'm surprised ...

Comment In: GameMaker DRM goes berserk, defaces dev work [News - 11/29/2012 - 10:47]

I 've heard reports that ...

I 've heard reports that pirated copies of Game Maker were actually unaffected by this. Can anyone confirm or deny

Comment In: Why I Played 'Borderlands 2' By Myself [Blog - 11/27/2012 - 01:55]

I think I got lucky ...

I think I got lucky in that I played Borderlands 2 under optimal conditions: r nA I hadn 't played Borderlands 1 r nB I played through the entirety of the game with one friend, and we completed every quest together, at a very RPG-like pace and paid attention to ...

Comment In: 10 years of design lessons from Portal's Kim Swift [News - 11/20/2012 - 12:32]

Agreed in that the article ...

Agreed in that the article lacks content, but to be fair, not all young designers can boast a track record like Swift 's, and she has been making award-winning games for roughly ten years now. r n r nI 'd be interested in seeing the entire talk, or a more ...

Comment In: Not even Apple knows what's inside Curiosity's cube [News - 11/08/2012 - 05:23]

There 's a very good ...

There 's a very good chance that the schmuck who hits the center of the cube ends up with all of the profits.

Comment In: Six words about role-playing games [Blog - 11/05/2012 - 07:22]

Exploration, Immersion, Storytelling, Combat. r ...

Exploration, Immersion, Storytelling, Combat. r nRead: RPG

Comment In: How to Design Your iOS Game to Grow: Learning from the Style of Tiger Style [Feature - 11/01/2012 - 04:00]

For social network promotion, Spider ...

For social network promotion, Spider had a feature that let you brag on Facebook that you were playing it or that you solved one of its quests. The adoption rate of that feature was 11 percent. Waking Mars did something similar, allowing you to Tweet to your friends back on ...

Comment In: Innovating under the constraints of triple-A success [News - 09/10/2012 - 11:24]

From the quotes given, Karl ...

From the quotes given, Karl Troedsson seems to have a fundamental misunderstanding of the distinction between innovation and iteration

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