Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
July 23, 2014
arrowPress Releases
July 23, 2014
PR Newswire
View All
View All     Submit Event





If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Yama Habib's Comments

Comment In: [Blog - 05/01/2014 - 10:13]

Playable for a 6-12 month ...

Playable for a 6-12 month period and 4-24 minute delay on multiplayer interaction make me lean towards something turn based. r nPerhaps a game where the astronauts play the roles of themselves and people on earth play as Martians in a pseudo-4X Mars cultivation game. r nThe game ends when ...

Comment In: [News - 04/30/2014 - 12:11]

Yes, it 'd seem like ...

Yes, it 'd seem like GDC is becoming more of a Game Producer 's Conference than anything else, but I think the theme is appropriate considering that there 's been much more talk about games having lack of support post-launch now than there ever was. As of late, there 's ...

Comment In: [Blog - 04/24/2014 - 01:45]

Can attest to this. In ...

Can attest to this. In the few projects where I 've been tasked as a programmer and had to crunch, I noticed a significant and steady degrade in the quality of my work leading up to and past the 8 hour mark. Past midnight, any changes I 'd make would ...

Comment In: [News - 04/11/2014 - 09:23]

After beating the game, I ...

After beating the game, I found a lot of enjoyment in speedrunning. I was disappointed, however, to find a bug in which the timer resets after respawning at a checkpoint, allowing me to get level clear times like 2.5 seconds with hardly any effort. The randomness in character selection also ...

Comment In: [Blog - 03/10/2014 - 05:44]

That 's certainly a large ...

That 's certainly a large part of the picture, but not the entire story. Yes, PewDiePie 's video was the straw that broke the camel 's back in terms of virality, but the video was put out on 2014-1-27, and according to Google Trends , interest in Flappy Bird was ...

Comment In: [Blog - 12/23/2013 - 04:55]

You 're right that excess ...

You 're right that excess of Endogenous value turns play into work. You 're wrong, however that this is problematic in terms of player enjoyment. Consider fighting games like Street Fighter. Well designed fighters in general are usually heaping with endogenous value in the form of player skill. SFIV in ...

Comment In: [News - 11/25/2013 - 10:37]

Dustin Browder not Browden ...

Dustin Browder not Browden

Comment In: [Blog - 10/14/2013 - 02:05]

This article bases its premise ...

This article bases its premise on the preconceived notion that one plays as Jodie in Beyond: Two Souls. This is at least 50 false. Jodie is a protagonist, but she is not the protagonist whose actions and behaviors are controlled by the player. r n r n the game expects ...

Comment In: [News - 09/20/2013 - 12:23]

Wow, these ports are astounding. ...

Wow, these ports are astounding. Either one of these would have been hugely praised during the time of the C64. It 's really reassuring to see tangible evidence like this that the basic principles of effective game design have been evolving independently of the hardware we distribute our games on.

Comment In: [News - 09/16/2013 - 03:29]

Wow, that Joystiq article on ...

Wow, that Joystiq article on Divekick was the most vapid thing I 've read since I stopped musing Kotaku. r n r nI was also pretty disappointed with Forest 's analysis of the conflict between Dishonored 's implicit and explicit conveyance to the player, only considering it as a failure. ...

[Previous] | [Next]