I am a graduate of the University of California-Berkeley with a major in Sociology. I currently work as a producer at Impulse Limited, an entertainment startup focusing on games. In my free time, I manage websites, read books, and back things on Kickstarter.
For the past 3 years, I worked on a top-down 2D space shooter prototype. These are the lessons I learned about designing such a game.
Crafted in 5 weeks with over 60 iterations for every single element, the Zems UI concept was an exploration in utilizing contrast to shape user focus.
[Blog - 05/11/2015 - 12:56]
Chris, this is wonderful feedback ...
Chris, this is wonderful feedback A lot of our decisions on whether to show or hide information is based on its importance. Every UI element on the screen is not equal, and for certain things like remaining cards in deck, we felt that this is only necessary to show if ...