GAME JOBS
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
June 7, 2013
 
Sledgehammer Games / Activision
Level Designer (Temporary)
 
High Moon / Activision
Senior Environment Artist
 
LeapFrog
Associate Producer
 
EA - Austin
Producer
 
Zindagi Games
Senior/Lead Online Multiplayer
 
Off Base Productions
Senior Front End Software Engineer
spacer
Blogs

Yiannis Koumoutzelis's Blog   Expert Blogs

Creative oddity extraordinaire.. with desire to write a lot and express ideas that do not necessarily find the right audience today... but who cares about today anyway :) today is already past!

I draw pleasure from uttering the very much hated phrase... "I TOLD YOU SO!"  but in a nice good hearted way ;)

I am an artist. I play games for over 25 years and make games for well over 7. I love knights, gods, dragons, monsters in general, spells, spaceships, lasers, massive online worlds, facebook and casual games. 

I believe in emotion and story driven gameplay with social extensions as well as pointless wandering in digital worlds while clicking on my rewards...

Expert Blogs

How did the big console transition treat you so far?  Featured Blogs
Posted by Yiannis Koumoutzelis on Sun, 25 Nov 2012 08:00:00 EST in Console/PC, Indie, Design, Business/Marketing, Social/Online, Smartphone/Tablet, Production, Audio, Programming, Art
It is about 3 or so years after the big transition started, how did it affect you? what were you doing 3 years back and what are you up to now?
Read More... | 0 Comments

Who's Afraid Of Facebook?
Posted by Yiannis Koumoutzelis on Wed, 31 Mar 2010 01:50:00 EDT in Design
GDC was all about facebook it seems and the word has it "traditional" developers and publishers shit their pants :) excuse my language but that is they idea i got. Things apparently look "sad" for the games we all know and love.. but not necessarily...
Read More... | 2 Comments

   

Yiannis Koumoutzelis's Comments

Comment In: A Maze Indie Connect - German Indie Festival - 2nd Encounter [Blog - 05/02/2013 - 04:27]

i didn 't even know ...

i didn 't even know about it. :/

Comment In: The truth about how AAA developers view indies [Blog - 04/30/2013 - 05:01]

https://dl.dropboxusercontent.com/u/12864301/AmazeArti/P1040830.JPG ...

https://dl.dropboxusercontent.com/u/12864301/AmazeArti/P1040830.JPG

Comment In: Sorry Nintendo, Madden just isn't that into (Wii) U [News - 05/02/2013 - 05:26]

HAH with friends like these ...

HAH with friends like these who needs enemies :D r n r nFrom a design point, wiiU is perfect for team sports games

Comment In: See Epic's Unreal Engine 3 running in HTML5 [News - 05/02/2013 - 04:35]

Then why it doesn 't ...

Then why it doesn 't run on Chrome

Comment In: 'Democracy is a killer, sometimes, in making games' [News - 05/01/2013 - 12:17]

Jonathan it is an old ...

Jonathan it is an old but mostly valid method of making core decisions for production. Not all three are possible in most cases, unless we talk about a burger, pasta, pizza, or a hot dog :P

Comment In: Skyrim's Modular Approach to Level Design [Blog - 05/01/2013 - 09:15]

great games and nice documentation, ...

great games and nice documentation, but this is a really old technique. most RPG games old and new have been made like that.

[More Yiannis Koumoutzelis Comments]   

UBM Tech